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[fixed/closed]Counters

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Counters

Postby stassy » 09 Sep 2013, 08:13

Describe the Bug:
- Armor Thrull counters are not interacting with Contagion Clasp or Vorel of the Hull Clade
- Contagion Clasp auto mode doesn't interact with Morselhoarder while it does in manual mode

Which card did behave improperly ?
Armor Thrull, Contagion Clasp

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2

What exactly should be the correct behavior/interaction ?
- Armor Thrull counters are interacting with Contagion Clasp or Vorel of the Hull Clade
- Contagion Clasp auto mode does interact with Morselhoarder

Are any other cards possibly affected by this bug ?
-
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Last edited by BAgate on 14 Jan 2014, 02:19, edited 3 times in total.
Reason: closed
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Re: Counters

Postby Gargaroz » 13 Sep 2013, 15:36

- Armor Thrull counters are a special case and it's really too troublesome to standardize them for Proliferate and similar effects.
- For Morselhoarder, I'll investigate.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-wait]Counters

Postby joo » 13 Sep 2013, 19:23

Regarding Morselhoarder, it kinda makes sense that Proliferate's "auto mode" doesn't add counters on it, since these are -1/-1 counters. I assume that Proliferate's "auto mode" proliferates +1/+1 counters on your creatures and -1/-1 counters on opponent's creatures, but NOT -1/-1 counters on your creatures (although in the specific case of Morselhoarder, it would make sense to do so).

I guess the only way to fix it is to introduce an exception for Morselhoarder, but I'm not sure that would make sense (or is even feasible).

(Off-topic: The idea of proliferating Armor Thrull 's +1/+2 counters is hilarious :D Go, go, Armor Thrull!)
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Re: [confirmed-wait]Counters

Postby stassy » 14 Sep 2013, 04:01

Well, Contagion Clasp is supposed to work on any kind of counters, so I though it would be fun to try interaction with all of them so it could help fixing and narrowing the counter issue a bit more.

Armor Thrull is my favorite uncommon counter generator test lab since it's so cheap, easy and non bug inducing...and it fit his lore :P
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Re: [confirmed-wait]Counters

Postby Korath » 08 Dec 2013, 02:21

Should be fixed in PtT.
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