[fixed/closed]Flesh // Blood
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Flesh // Blood
by stassy » 09 Sep 2013, 10:35
Describe the Bug:
- When Flesh is cast, game ask for target player but no avatar flip from life counter so player can't target a player (illegal target error) and must target a random creature.
- Flesh doesn't exile target creature card from gy when resolving
Which card did behave improperly ?
Flesh // Blood
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Flesh is cast, game allow to target player
- Flesh exile target creature card from gy when resolving
Are any other cards possibly affected by this bug ?
-




- When Flesh is cast, game ask for target player but no avatar flip from life counter so player can't target a player (illegal target error) and must target a random creature.
- Flesh doesn't exile target creature card from gy when resolving
Which card did behave improperly ?
Flesh // Blood
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OIv2
What exactly should be the correct behavior/interaction ?
- When Flesh is cast, game allow to target player
- Flesh exile target creature card from gy when resolving
Are any other cards possibly affected by this bug ?
-




Last edited by BAgate on 10 Apr 2015, 09:02, edited 13 times in total.
Reason: closed
Reason: closed
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Re: Flesh // Blood
by Gargaroz » 13 Sep 2013, 15:36
Fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Flesh // Blood
by BAgate » 03 Feb 2014, 17:35
Flesh still doesn't cause player faces to be available, and it can't resolve unless caster has a creature in his gy.
Working on: housekeeping and archived reports
Re: [still bugged]Flesh // Blood
by Aswan jaguar » 04 Apr 2014, 15:09
Also AI at least can cast flesh use the ability to put counters according to the power of the creature in graveyard but the creature is not exiled.
- Attachments
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flesh no exile-yes counters1.rar- (1.96 KiB) Downloaded 99 times
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [still bugged & added new bug]Flesh // Blood
by Aswan jaguar » 13 Apr 2014, 10:01
Both bugs of original post by Stassy are still here.Being more informative I hope:
When you cast Flesh as said by Stassy it asks for target player which is found illegal though and only creature is found legal.
Also it doesn't give you the option to select opponents graveyard (with a creature in it)which probably has to do with the above bug.
When you cast Flesh as said by Stassy it asks for target player which is found illegal though and only creature is found legal.
Also it doesn't give you the option to select opponents graveyard (with a creature in it)which probably has to do with the above bug.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [still bugged & added new bug]Flesh // Blood
by Gargaroz » 14 Jul 2014, 16:39
Fixed with the current re-implementation of Split cards.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Flesh // Blood
by Nexhro » 26 Sep 2014, 12:15
CoRM15 mini2:
1) Casting Flesh without Fuse gave me the following dump before making the client crash
It does ask the player to select a graveyard to choose a creature from, and lets the player select both a creature to exile and a creature to put counters on, though. After the target to recieve the counters has been selected, dump + crash happen.
2) When casting the spell with fuse, the client doesn't crash, but the Flesh part of the card doesn't do anything. It asks for a creature to exile and for a creature to put counters on, but no counters are put on that creature and it deals damage equal to the power it had prior to casting Flesh // Blood, e.g. a Storm Crow deals 1.
The Blood part of the card works as intended. Targeting was fixed and damage is dealt according to the respective creature's power. It also doesn't make the client crash when it's cast without fuse.
1) Casting Flesh without Fuse gave me the following dump before making the client crash
- Dump | Open
- bad parameters
get_card_instance(0, 83886620)
0: 0x023B6758
1: 0x0237453E
2: 0x023B8075
3: 0x023B99D7
4: 0x023BA641
5: 0x020B8E90
6: 0x004018E0
7: 0x00435BCF
8: 0x004368C6
9: 0x0237C3EC
10: 0x0043BFAA
11: 0x004399BD
12: 0x0047902C
13: 0x004946E9
14: 0x769A3677
15: 0x775F9D72
16: 0x775F9D45
It does ask the player to select a graveyard to choose a creature from, and lets the player select both a creature to exile and a creature to put counters on, though. After the target to recieve the counters has been selected, dump + crash happen.
2) When casting the spell with fuse, the client doesn't crash, but the Flesh part of the card doesn't do anything. It asks for a creature to exile and for a creature to put counters on, but no counters are put on that creature and it deals damage equal to the power it had prior to casting Flesh // Blood, e.g. a Storm Crow deals 1.
The Blood part of the card works as intended. Targeting was fixed and damage is dealt according to the respective creature's power. It also doesn't make the client crash when it's cast without fuse.
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Re: [still bugged]Flesh // Blood
by Gargaroz » 07 Oct 2014, 15:10
Fixed (I hope) in 87e8d48
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Flesh // Blood
by BAgate » 18 Oct 2014, 01:58
1) no dump or error
2) Flesh - mana and targeting are fine but no counters given
3) Blood - mana and targeting are fine but no damage done
4) Fuse - mana and targeting are fine, no counters given for Flesh effect but damage done for Blood effect.
2) Flesh - mana and targeting are fine but no counters given
3) Blood - mana and targeting are fine but no damage done
4) Fuse - mana and targeting are fine, no counters given for Flesh effect but damage done for Blood effect.
Working on: housekeeping and archived reports
Re: [still bugged]Flesh // Blood
by Gargaroz » 03 Nov 2014, 16:55
Fixed (and briefly tested) in e2351b1
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [still bugged]Flesh // Blood
by BAgate » 03 Dec 2014, 12:54
Flesh works fine, and fuse works fine. But Blood causes the following dump followed by a crash after selecting target to do damage to.
bad parameters
get_card_instance(-1, -1)
0: 0x023CC6E8
1: 0x023898CE
2: 0x02393F61
3: 0x023D7752
4: 0x020BA511
5: 0x004018E0
6: 0x00435BCF
7: 0x004368C6
8: 0x02391BBC
9: 0x0043BFAA
10: 0x004399BD
11: 0x0047902C
12: 0x004946E9
13: 0x7688338A
14: 0x77349F72
15: 0x77349F45
bad parameters
get_card_instance(-1, -1)
0: 0x023CC6E8
1: 0x023898CE
2: 0x02393F61
3: 0x023D7752
4: 0x020BA511
5: 0x004018E0
6: 0x00435BCF
7: 0x004368C6
8: 0x02391BBC
9: 0x0043BFAA
10: 0x004399BD
11: 0x0047902C
12: 0x004946E9
13: 0x7688338A
14: 0x77349F72
15: 0x77349F45
Working on: housekeeping and archived reports
Re: [still bugged]Flesh // Blood
by Gargaroz » 08 Dec 2014, 15:07
Fixed in 792dc79
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [still bugged]Flesh // Blood
by BAgate » 29 Dec 2014, 07:54
no more dump, but Flesh (and fuse) is inconsistent with the number of counters given. I tried exiling a 1/1 creature and it gave 1 counter, a 2/6 creature and it gave 5 counters and a 3/2 creature and it gave 4 counters. I can't see a pattern.
Working on: housekeeping and archived reports
Re: [still bugged]Flesh // Blood
by Gargaroz » 24 Jan 2015, 16:42
My bad, it was using the CMC instead of the power, fixed in 6c80e70
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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