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[fixed/closed]Dream Halls & Enter the Infinite

PostPosted: 25 Sep 2013, 06:40
by HarlequinCasts
Describe the Bug:
Casting Enter the Infinite with Dream Halls causes the game to crash unresponsive.

I see this bug was confirmed here in the old confirmed thread, but its hard to see if it was ever fixed.

This might be totally unfixable, but thought I would point it out again in case you've learned more about what's going on there.

Which card did behave improperly ?
Dream Halls & Enter the Infinite

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Sept 2013 v1

What exactly should be the correct behavior/interaction ?
Dream Halls & Enter the Infinite

Are any other cards possibly affected by this bug ?
NA

Re: Dream Halls & Enter the Infinite

PostPosted: 26 Sep 2013, 14:19
by Aswan jaguar
No it wasn't fixed,just confirmed there is a bug.

Re: Dream Halls & Enter the Infinite

PostPosted: 26 Sep 2013, 14:39
by Korath
Code: Select all
diff --git a/src/cards/stronghold.c b/src/cards/stronghold.c
index d1bced9..1f34f7a 100644
--- a/src/cards/stronghold.c
+++ b/src/cards/stronghold.c
@@ -437,7 +437,7 @@ int card_dream_halls(int player, int card, event_t event){
                if( pick_target(&td, "TARGET_CARD") ){
                    instance->number_of_targets = 1;
                    if( has_my_colors(player, instance->targets[1].card, player, instance->targets[0].card) > 0 &&
-                       can_legally_play(player, id)
+                       can_legally_play_id(player, id)
                      ){
                        state_untargettable(player, instance->targets[1].card, 0);
                        obliterate_card(player, instance->targets[1].card);

Re: [fix supplied by Korath]Dream Halls & Enter the Infinite

PostPosted: 09 Oct 2013, 23:11
by Korath
Committed cf89127, and Dream Halls works with planeswalkers now also.

Re: [fix supplied by Korath]Dream Halls & Enter the Infinite

PostPosted: 10 Oct 2013, 14:33
by Gargaroz
Moderators, since now we have a code repository, now when Korath submit a bug fix consider it inserted by default and close the thread ;)