[fixed/closed]Ravnica Dual Lands & Landwalking
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[fixed/closed]Ravnica Dual Lands & Landwalking
by HarlequinCasts » 30 Sep 2013, 06:04
Describe the Bug:
Ravnica dual lands (such as Steam Vents) do not count towards having their land types when attacked by creatures with landwalking (such as mountainwalk or islandwalk). Thus, creatures that should be unblockable, can be blocked.
Tested with Steam Vents and Lord of Atlantis / Goblin King. See replay file.
Which card did behave improperly ?
Ravnica Duals I assume?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Allowing landwalking correctly
Are any other cards possibly affected by this bug ?
Steam Vents
Temple Garden
Overgrown Tomb
Hallowed Fountain
Watery Grave
Stomping Ground
Godless Shrine
Blood Crypt
Breeding Pool
Sacred Foundry
Ravnica dual lands (such as Steam Vents) do not count towards having their land types when attacked by creatures with landwalking (such as mountainwalk or islandwalk). Thus, creatures that should be unblockable, can be blocked.
Tested with Steam Vents and Lord of Atlantis / Goblin King. See replay file.
Which card did behave improperly ?
Ravnica Duals I assume?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
Allowing landwalking correctly
Are any other cards possibly affected by this bug ?
Steam Vents
Temple Garden
Overgrown Tomb
Hallowed Fountain
Watery Grave
Stomping Ground
Godless Shrine
Blood Crypt
Breeding Pool
Sacred Foundry
- Attachments
-
land walking.zip- (1.93 KiB) Downloaded 74 times
Last edited by BAgate on 13 Jan 2014, 11:46, edited 3 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 917
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Re: Ravnica Dual Lands & Landwalking
by Gargaroz » 30 Sep 2013, 13:18
Hardcoded issue, please wait.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: Ravnica Dual Lands & Landwalking
by Aswan jaguar » 30 Sep 2013, 14:24
These cards worked fine,something to do with work about Vesuva or something else?Something on the exe was deactivated?(always trying to give more info,I hope it helps).
The good thing is Gargaroz and Korath are dedicated to do Manalink3.0 better and better besides the drawbacks,thanks guys for your struggle.
The good thing is Gargaroz and Korath are dedicated to do Manalink3.0 better and better besides the drawbacks,thanks guys for your struggle.

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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [hardcoded wait]Ravnica Dual Lands & Landwalking
by Korath » 08 Dec 2013, 02:27
Fixed, along with a whole raft of other bugs with the engine not recognizing basic land types, in 9360a321.
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Korath - DEVELOPER
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