[fixed/closed]Blinking Spirit
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[fixed/closed]Blinking Spirit
by HarlequinCasts » 04 Oct 2013, 09:17
Describe the Bug:
AI can get into an infinite loop responding to its own 0 mana activation when blocking with Blinking Spirit.
Which card did behave improperly ?
AI / Blinking Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
A reasonable (finite) number of activations.
Are any other cards possibly affected by this bug ?
NA
AI can get into an infinite loop responding to its own 0 mana activation when blocking with Blinking Spirit.
Which card did behave improperly ?
AI / Blinking Spirit
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
A reasonable (finite) number of activations.
Are any other cards possibly affected by this bug ?
NA
Last edited by BAgate on 18 Nov 2014, 23:39, edited 6 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 917
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Re: Blinking Spirit
by Gargaroz » 04 Oct 2013, 13:40
Mmmh, the card is hardcoded, I'll made a new code.
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Re: [new code confirmation please]Blinking Spirit
by BAgate » 26 Nov 2013, 01:30
gargaroz, any updates on this? I tried to replicate the bug in PTT, and while the AI activates Blinking Spirit multiple times, it never looped.
Working on: housekeeping and archived reports
Re: [new code confirmation please]Blinking Spirit
by Gargaroz » 26 Nov 2013, 16:09
Well, that's strange since it's still hardcoded...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [new code confirmation please]Blinking Spirit
by Aswan jaguar » 26 Nov 2013, 16:50
Well since it didn't loop in your test and it is hardcoded lets leave it as fixed for now and archive it.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [fixed/closed]Blinking Spirit
by HarlequinCasts » 07 Nov 2014, 23:42
In M15 mini #5 the AI can trigger this card many times in response to itself, putting multiple copies of the same Blinking Spirit into its hand.
See save game and screen shot. (This is an EDH game so there is only 1 Blinking Spirit in the AI's deck)
Reopening since I am assuming the card was recoded?
See save game and screen shot. (This is an EDH game so there is only 1 Blinking Spirit in the AI's deck)
Reopening since I am assuming the card was recoded?
- Attachments
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blinking spirit.zip- (4.69 KiB) Downloaded 75 times
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Re: [Still Bugged]Blinking Spirit
by Gargaroz » 14 Nov 2014, 17:28
Fixed in dcf6ed4
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [fixed/closed]Blinking Spirit
by BAgate » 18 Nov 2014, 23:40
Finally got the AI to activate this multiple times in a row and only one copy was put in AI's hand. So this is finally closed for real.
Working on: housekeeping and archived reports
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