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[fixed/closed]Prismatic Omen + Counterspell

PostPosted: 09 Oct 2013, 22:36
by Althuna
Not sure if this has been reported or is part of ongoing work, but thought I'd report it anyway. I used Prismatic Omen and then tried to cast Counterspell to stop some spells but it wont let me cast it. I attached a save.

Re: Prismatic Omen + Counterspell

PostPosted: 10 Oct 2013, 04:55
by Korath
Prismatic Omen needs "Flags: Activate Interrupt" set in ct_all.csv instead of "Flags: Activate".

Re: Prismatic Omen + Counterspell

PostPosted: 12 Oct 2013, 14:50
by Aswan jaguar
I tested this and I don't see the problem getting fixed changing the value.

The problem is that the Engine calculates Prismatic Omen as something that could change or give 1 X {U} and not more so only if you have an untapped Blue source of mana and non-blue untapped producing Lands will Counterspell work.

It also works fine if you have in play 2 Prismatic Omen and no blue mana producing lands as it calculates each Prismatic Omen for a {U} source so Counterspell plays fine.

Edit Also having to do with above bug(a less important bug)is that with 2 and more Prismatic Omen on the battlefield and only 1 Land the engine believes there are as much mana available as the Prismatic Omen on the battlefield are.

Re: Prismatic Omen + Counterspell

PostPosted: 12 Oct 2013, 17:55
by Korath
Yes, it needed updating in code as well (which I had done in 98d2cff), which will also make it work with Mana Flare; but it needs the flags set too or it won't be activateable in the interrupt window.

The mana declaration isn't fixable with the way these kinds of cards are currently implemented.

(This isn't fixed yet; it still needs the bit set.)