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[fixed/closed]Amass the Components

PostPosted: 11 Oct 2013, 15:38
by HarlequinCasts
Describe the Bug:
I am frequently having to discard a card at the end of turn when I have 7 cards in hand, and it seems to happen right after casting Amass the Components. For example, cast Amass the Components and draw up to 8 cards, then put one card on the bottom of the library to end at 7. Forced to discard.

Is it possible Amass the Components is not properly tracking that you have put a card on the bottom of the library causing the game to think your hand size is 1 more?

This is easy to reproduce however it always corrupts the save file for me.

Which card did behave improperly ?
Amass the Components

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2

What exactly should be the correct behavior/interaction ?
Correctly track hand size.

Are any other cards possibly affected by this bug ?
NA

Re: Amass the Components

PostPosted: 11 Oct 2013, 16:11
by HarlequinCasts
#2

I also get the message "Illegal Card (Type)" when trying to select a planeswalker as the card to put on the bottom of the library.

Re: Amass the Components

PostPosted: 11 Oct 2013, 16:51
by stassy
Can you setup the VerifyHandCount option to 1 in config.txt and test again?

Re: Amass the Components

PostPosted: 11 Oct 2013, 17:38
by HarlequinCasts
I un-commented out VerifyHandCount:1 and tested again. Still making me discard a card at 7 if I cast it at 6.

EDIT: And now that I've played with VerifyHandCount:1 turned on a bit, I can tell you that Amass the Components did not trigger the little error message that I have seen from other cards when it detects the hand count is off.

Re: Amass the Components

PostPosted: 11 Oct 2013, 21:35
by Korath
It does for me, peculiar. Fixed (for planeswalkers, too); will commit shortly.

(I've been tracking down VerifyHandCount false positives; it should hopefully be stable enough to leave on all the time in the next patch.)

Re: Amass the Components

PostPosted: 12 Oct 2013, 13:29
by HarlequinCasts
I've noticed it always dings when anything goes in to suspend or comes out from suspend. Neat.