[fixed/closed]Sunscape Battlemage kickers & costs messed
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[fixed/closed]Sunscape Battlemage kickers & costs messed
by RanDomino » 20 Oct 2013, 15:55
Describe the Bug:
Sunscape Battlemage cannot be cast for 2W; the text box says "cancel", which returns it to your hand and refunds your mana. It can only be cast for 2W+1G if there is a flying creature when you cast it (you should be able to cast it for 2W+1G even if there isn't a flying creature; that triggered ability will simply fizzle- this is obviously a minor bug and it's probably better to leave it in to improve functionality). If you do cast it for 2W+1G, the text box gives you an option to "pay the blue kicker". If you have the mana to pay the draw-two-cards kicker, the text box gives an option to "pay the green kicker" (which is actually the blue kicker). I could go on but basically this card is messed up beyond recognition.
Which card did behave improperly ?
Sunscape Battlemage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoA v2
What exactly should be the correct behavior/interaction ?
You should be able to cast it without any kicker, and the choice box should be accurate.
Are any other cards possibly affected by this bug ?
It looks like the other Invasion Battlemages (Thunderscape Battlemage, Thornscape Battlemage, Nightscape Battlemage, Stormscape Battlemage) may be screwy in the same ways. Ana Battlemage seems to be working totally correctly, though.
Sunscape Battlemage cannot be cast for 2W; the text box says "cancel", which returns it to your hand and refunds your mana. It can only be cast for 2W+1G if there is a flying creature when you cast it (you should be able to cast it for 2W+1G even if there isn't a flying creature; that triggered ability will simply fizzle- this is obviously a minor bug and it's probably better to leave it in to improve functionality). If you do cast it for 2W+1G, the text box gives you an option to "pay the blue kicker". If you have the mana to pay the draw-two-cards kicker, the text box gives an option to "pay the green kicker" (which is actually the blue kicker). I could go on but basically this card is messed up beyond recognition.
Which card did behave improperly ?
Sunscape Battlemage
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoA v2
What exactly should be the correct behavior/interaction ?
You should be able to cast it without any kicker, and the choice box should be accurate.
Are any other cards possibly affected by this bug ?
It looks like the other Invasion Battlemages (Thunderscape Battlemage, Thornscape Battlemage, Nightscape Battlemage, Stormscape Battlemage) may be screwy in the same ways. Ana Battlemage seems to be working totally correctly, though.
Last edited by BAgate on 24 Oct 2014, 23:12, edited 10 times in total.
Reason: closed
Reason: closed
Re: Sunscape Battlemage
by Gargaroz » 21 Oct 2013, 01:04
All fixed as 6d615a7
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed/closed]Sunscape Battlemage & all Battlemage
by Aswan jaguar » 22 Mar 2014, 17:31
Sunscape Battlemage is still bugged:
1- Blue kicker in menu asks for
and has the green kicker effect(destroy flier)
2- Green kicker in menu asks for
and has the blue kicker effect (draw 2 cards)
3- Kicker for both costs
Sunscape Battlemage correct:
1- Green kicker in menu asks for
and has the green kicker effect(destroy flier)
2- Blue kicker in menu asks for
and has the blue kicker effect (draw 2 cards)
3- Kicker for both costs

Notice:
Thornscape Battlemage & Nightscape Battlemage are working fine.
the rest are bugged and I will make reports.
1- Blue kicker in menu asks for
and has the green kicker effect(destroy flier)2- Green kicker in menu asks for
and has the blue kicker effect (draw 2 cards)3- Kicker for both costs
Sunscape Battlemage correct:
1- Green kicker in menu asks for
and has the green kicker effect(destroy flier)2- Blue kicker in menu asks for
and has the blue kicker effect (draw 2 cards)3- Kicker for both costs

Notice:
Thornscape Battlemage & Nightscape Battlemage are working fine.
the rest are bugged and I will make reports.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [still bugged]Sunscape Battlemage kickers & costs messed
by Gargaroz » 09 Jul 2014, 16:25
Fixed in 7ad4063
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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- Been thanked: 593 times
Re: [fixed]Sunscape Battlemage kickers & costs messed
by Nexhro » 02 Oct 2014, 02:22
As of CoRM15 mini3, the abilities are tied to the correct costs and choosing "Pay both" from the mode selection popup correctly charges
.
The card is affected by the messy menu bug, that also affects Ana Battlemage, Stormscape Battlemage, Thunderscape Battlemage, and probably the other Battlemages as well.
.The card is affected by the messy menu bug, that also affects Ana Battlemage, Stormscape Battlemage, Thunderscape Battlemage, and probably the other Battlemages as well.
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Nexhro - Posts: 1613
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Re: [still/bugged]Sunscape Battlemage kickers & costs messed
by Gargaroz » 14 Oct 2014, 15:57
Already fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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