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[fixed/closed]Rainbow Efreet/Phasing(not Frenet.S.coin flip)

PostPosted: 25 Oct 2013, 13:36
by client h
Describe the Bug:
Not able to activate Rainbow Efreet's ability to phase out

Which card did behave improperly ?
Rainbow Efreet

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ManaLink3.0, September 2013 ooav2 / type = duel

What exactly should be the correct behavior/interaction ?
You should be able to phase Rainbow Efreet out at any given point for UU

Are any other cards possibly affected by this bug ?
No

Re: [partly confirmed]Rainbow Efreet

PostPosted: 25 Oct 2013, 14:08
by Aswan jaguar
In fact it phases out but for the wrong cost,you have to pay {B} {B} #-o

Re: [partly confirmed]Rainbow Efreet

PostPosted: 25 Oct 2013, 14:49
by Korath
Working on this and phasing in general. Problems I see:
  1. Rainbow Efreet, as above. Fixed in 11255a4.
  2. Mist Dragon can be activated, but doesn't do anything. Fixed in 42acd13.
  3. Ertai's Familiar is milling at end-of-turn, not when it phases out. A consequence of G below and the normal rule where leaves-play triggers triggering during an end step don't happen until the next step. Fixed (temporarily?) in 850c59b.
  4. The dialogs for Frenetic Efreet are ugly compared to the normal coinflip animation.
  5. Whenever something phases out, it makes a copy of itself in the exile zone. Fixed in e18adff.
  6. Phasing in and out triggers zone-change triggers. Preventing leaves-battlefield triggers is easy; preventing enters-battlefield triggers is much harder, maybe impossible with the current implementation. Fixed in 2aa44b8.
  7. Phasing happens at end-of-opponent's turn, not at start of untap. In particular, it doesn't interact right with extra/skipped turns or with skipped untap phases. Skipped untap phases don't interact properly with "You can choose not to untap this" cards; might as well fix both. Fixed in 2aa44b8.
  8. Attached auras are destroyed at phase-out; attached equipment unattaches. Fixed in 2aa44b8.
Comprehensive rules section | Open
702.25. Phasing

702.25a Phasing is a static ability that modifies the rules of the untap step. During each player's untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player controls "phase out." Simultaneously, all phased-out permanents that had phased out under that player's control "phase in."

702.25b If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game.
Example: You control three creatures, one of which is phased out. You cast a spell that says "Draw a card for each creature you control." You draw two cards.
Example: You control a phased-out creature. You cast a spell that says "Destroy all creatures." The phased-out creature is not destroyed.

702.25c If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists.

702.25d The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.

702.25e Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.

702.25f When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to.

702.25g If an object would simultaneously phase out directly and indirectly, it just phases out indirectly.

702.25h An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5n and 704.5p.)

702.25i Abilities that trigger when a permanent becomes attached or unattached from an object or player don't trigger when that permanent phases in or out.

702.25j Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4.

702.25k Phased-out tokens cease to exist as a state-based action. See rule 704.5d.

702.25m If an effect causes a player to skip his or her untap step, the phasing event simply doesn't occur that turn.

702.25n Multiple instances of phasing on the same permanent are redundant.
Maybe use the oubliette effect for this instead of the current rfg+effect card.

Re: [partly confirmed]Rainbow Efreet

PostPosted: 25 Oct 2013, 15:36
by client h
In fact it phases out but for the wrong cost,you have to pay {B} {B} #-o
I can't select it at all. Normally when you can activate/use an ability the title/name of the card is/turns yellow but it stays plain white and I can click what I want, nothing happens.

magict01 archive updated up to OoAv1 September 2013 patch
http://pierre.gonnetan.free.fr/

That's what I use and updated with the September 2013 ooav2 + Cardart ofc.

Re: [partly confirmed]Rainbow Efreet

PostPosted: 25 Oct 2013, 15:51
by Aswan jaguar
You can't select it as it is now because you don't have 2 Lands to give you {b}{b}.The card turns yellow(playable or active-able only if you have the correct cost to pay(or the one it is coded/valued with :wink: )

Re: [partly confirmed]Rainbow Efreet

PostPosted: 26 Oct 2013, 00:07
by Korath
The remainder fixed in 2aa44b8 except C-based coin flips for Frenetic Efreet (an entirely separate issue) and possibly some cases with 702.25e and 702.25i (which should be fixed if and when they turn up).

Re: [being worked]Rainbow Efreet - Phasing in general

PostPosted: 26 Oct 2013, 13:41
by client h
Thanks for working on the phasing stuff :)