[fixed/closed]Living Plane
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[fixed/closed]Living Plane
by Althuna » 28 Oct 2013, 21:06
Been having some fun with Living Plane but there are strange results sometimes. In one game, I killed all the enemy lands (because they were creatures) so the AI had no mana at all left (not even artifacts). But he kept playing cards as though he was getting mana from somewhere.
On another turn, the AI cast a Wrath of God which killed all lands on the board, but when I played new lands on my next turns, they instantly died for no apparent reason.
I attached a savegame of the last one.
On another turn, the AI cast a Wrath of God which killed all lands on the board, but when I played new lands on my next turns, they instantly died for no apparent reason.
I attached a savegame of the last one.
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mtg.zip- (3.41 KiB) Downloaded 53 times
Last edited by BAgate on 12 Oct 2014, 07:32, edited 4 times in total.
Reason: closed
Reason: closed
Re: Living Plane
by Althuna » 29 Oct 2013, 14:00
Happened again. I think what might happen is that I think maybe when I kill the AI lands while they are creatures using Living Plane, the ones that get played after the deaths, are maybe invisible? Because I do a board wipe and then no more lands seem to come in to play again, but he continues to have mana.
Re: Living Plane
by Aswan jaguar » 29 Oct 2013, 15:45
This is with the given savegame I didn't test with a fresh game or a clean one:
I confirm that All lands (of both players) that are played after Wrath of God has been cast with Living Plane in the Battlefield come in the battlefield invisible and can't be played while invisible with manual tapping but work for Auto Tap! The lands will become visible again if you destroy Living Plane (it might take a turn or a spell to be cast,double click helps also but they will show)
I confirm that All lands (of both players) that are played after Wrath of God has been cast with Living Plane in the Battlefield come in the battlefield invisible and can't be played while invisible with manual tapping but work for Auto Tap! The lands will become visible again if you destroy Living Plane (it might take a turn or a spell to be cast,double click helps also but they will show)
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Living Plane
by Gargaroz » 30 Oct 2013, 15:58
Could you try with Day of Judgement as check if it's happening again ?
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [test needed]Living Plane
by stassy » 30 Oct 2013, 17:10
Confirmed with Day of Judgement, however I was able to "fix" the issue by debug playing a land in play that automatically make all previously invisible land appear again, or just debug remove Living Plane from play.

The invisible lands were "stored" in the left upper angle of the bf btw...
For the savegame, regardless the "fix" was applied the game still crashes at AI turn...unless Living Plane is debug removed from the game

The invisible lands were "stored" in the left upper angle of the bf btw...
For the savegame, regardless the "fix" was applied the game still crashes at AI turn...unless Living Plane is debug removed from the game
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Re: [confirmed]Living Plane
by Althuna » 31 Oct 2013, 04:14
One other weird thing is that sometimes when I play a land (with Living Plane in play) it will duplicate the land and put it on the enemy side as well
Pretty amazing card though, I made an insane deck with it 
Re: [confirmed]Living Plane
by BAgate » 25 Nov 2013, 21:09
still bugged as of PTT.
Working on: housekeeping and archived reports
Re: [confirmed]Living Plane
by Gargaroz » 02 Jun 2014, 13:48
Checked and it seems to work fine rigth now, consider this fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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