[fixed/closed]Last Laugh
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[fixed/closed]Last Laugh
by stassy » 03 Nov 2013, 19:23
Describe the Bug:
If no creature in the bf, Last Laugh will be automatically discarded from hand to gy when drawn from lib
Which card did behave improperly ?
Last Laugh
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
If no creature in the bf, Last Laugh will not be automatically discarded from hand to gy when drawn from lib
Are any other cards possibly affected by this bug ?
-
Remind me of the other card that did the same but forgot the name
If no creature in the bf, Last Laugh will be automatically discarded from hand to gy when drawn from lib
Which card did behave improperly ?
Last Laugh
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2
What exactly should be the correct behavior/interaction ?
If no creature in the bf, Last Laugh will not be automatically discarded from hand to gy when drawn from lib
Are any other cards possibly affected by this bug ?
-
Remind me of the other card that did the same but forgot the name
Last edited by BAgate on 31 Jan 2014, 19:56, edited 4 times in total.
Reason: closed
Reason: closed
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Re: Last Laugh
by Korath » 03 Nov 2013, 21:02
You're thinking Drop of Honey / Porphyry Nodes. Fixed in b427afe.
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Re: Last Laugh
by stassy » 04 Nov 2013, 04:19
There is also Immortal Coil that got the hand issue (for another bug though)
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Re: [fixed by korath]Last Laugh
by Aswan jaguar » 04 Nov 2013, 05:24
Korath this card also temporarily (after the damage from Last Laugh resolved )till I go to next phase morphed my Animated Lurking Evil to a swamp like Stassy is mentioning in the Nature's Revolt post.It also went to the graveyard although I had the animated Lurking Evil in play(the one which morphed temporarily and maybe that is the problem that Last Laugh was put to graveyard)
Tested without Nature's Revolt in deck.
Another bug is that it doesn't consider tokens as permanent.edited
Tested without Nature's Revolt in deck.
Last edited by Aswan jaguar on 05 Nov 2013, 13:35, edited 1 time in total.
Reason: edited
Reason: edited
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [fixed by korath]Last Laugh
by Korath » 04 Nov 2013, 17:45
Not recognizing animated things is the same root bug as equipment falling off: it's being checked far too often, not just when state-based effects are supposed to be. There are... a lot... of things like that, basically everything any card does that's not in response to a specific trigger or event. I'm not certain yet where to dispatch a new event from to check for them properly.
It's triggering fine for me when I Terror a spirit token from Spectral Procession. Or do you mean it's not considering token creatures as being in play to keep from sacrificing itself?
It's triggering fine for me when I Terror a spirit token from Spectral Procession. Or do you mean it's not considering token creatures as being in play to keep from sacrificing itself?
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Re: [fixed by korath]Last Laugh
by Aswan jaguar » 05 Nov 2013, 13:34
This is a bug since the token(although it is a permanent) doesn't go to the graveyard so no trigger should happen.
Tokens have to be calculated only for the 2nd ability if no creatures are on the battlefield sacrifice Last Laugh.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [new info]Last Laugh
by Korath » 05 Nov 2013, 16:20
It's working properly, then.
110.5f A token that's phased out, or that's in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
110.5f A token that's phased out, or that's in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
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