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[fixed/closed]Last Laugh

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[fixed/closed]Last Laugh

Postby stassy » 03 Nov 2013, 19:23

Describe the Bug:
If no creature in the bf, Last Laugh will be automatically discarded from hand to gy when drawn from lib

Which card did behave improperly ?
Last Laugh

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv2

What exactly should be the correct behavior/interaction ?
If no creature in the bf, Last Laugh will not be automatically discarded from hand to gy when drawn from lib

Are any other cards possibly affected by this bug ?
-

Remind me of the other card that did the same but forgot the name :P
Last edited by BAgate on 31 Jan 2014, 19:56, edited 4 times in total.
Reason: closed
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Re: Last Laugh

Postby Korath » 03 Nov 2013, 21:02

You're thinking Drop of Honey / Porphyry Nodes. Fixed in b427afe.
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Re: Last Laugh

Postby stassy » 04 Nov 2013, 04:19

There is also Immortal Coil that got the hand issue (for another bug though)
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Re: [fixed by korath]Last Laugh

Postby Aswan jaguar » 04 Nov 2013, 05:24

Korath this card also temporarily (after the damage from Last Laugh resolved )till I go to next phase morphed my Animated Lurking Evil to a swamp like Stassy is mentioning in the Nature's Revolt post.It also went to the graveyard although I had the animated Lurking Evil in play(the one which morphed temporarily and maybe that is the problem that Last Laugh was put to graveyard)
Tested without Nature's Revolt in deck.

Another bug is that it doesn't consider tokens as permanent.edited
Last edited by Aswan jaguar on 05 Nov 2013, 13:35, edited 1 time in total.
Reason: edited
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Trying to squash some bugs and playtesting.
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Re: [fixed by korath]Last Laugh

Postby Korath » 04 Nov 2013, 17:45

Not recognizing animated things is the same root bug as equipment falling off: it's being checked far too often, not just when state-based effects are supposed to be. There are... a lot... of things like that, basically everything any card does that's not in response to a specific trigger or event. I'm not certain yet where to dispatch a new event from to check for them properly.

It's triggering fine for me when I Terror a spirit token from Spectral Procession. Or do you mean it's not considering token creatures as being in play to keep from sacrificing itself?
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Re: [fixed by korath]Last Laugh

Postby Aswan jaguar » 05 Nov 2013, 13:34

Korath wrote:
It's triggering fine for me when I Terror a spirit token from Spectral Procession
This is a bug since the token(although it is a permanent) doesn't go to the graveyard so no trigger should happen.
Tokens have to be calculated only for the 2nd ability if no creatures are on the battlefield sacrifice Last Laugh.
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Re: [new info]Last Laugh

Postby Korath » 05 Nov 2013, 16:20

It's working properly, then.

110.5f A token that's phased out, or that's in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)
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