[fixed/closed]Turn // Burn
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Turn // Burn
by Aswan jaguar » 20 Nov 2013, 17:12
Describe the Bug:
Turn // Burn
1- the Turn if you have no
mana untapped costs only
. It costs correctly Only if you have no
mana untapped ***not confirmed-fixed
2- the Turn,makes 0/1 but doesn't in fact turn creature to Red. ***confirmedfixed by korath
3- the Turn doesn't let creature affected turn back to it's type until end of game(few turns checked)Remains a Weird.
***unconfirmed (in my test with your savegame creature type did not change at all, but legacy card disappeared and P/T returned to normal when they should)fixed by korath
4- Burn if you don't have 3 mana available you can't cast Burn. ***confirmed
Which card did behave improperly ?
Turn // Burn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
onslaught.v2
What exactly should be the correct behavior/interaction ?
1- Turn costs
all the time.
2- the Turn,makes creature Red.
3- effect of Turn is until end of turn then creature gains it's original types and colour.
4- Burn costs
all the time.
Are any other cards possibly affected by this bug ?
Turn // Burn
mana untapped costs only
. It costs correctly Only if you have no
mana untapped4- Burn if you don't have 3 mana available you can't cast Burn. ***confirmed
Which card did behave improperly ?
Turn // Burn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
onslaught.v2
What exactly should be the correct behavior/interaction ?
1- Turn costs
all the time.2- the Turn,makes creature Red.
3- effect of Turn is until end of turn then creature gains it's original types and colour.
4- Burn costs
all the time.Are any other cards possibly affected by this bug ?
- Attachments
-
turn--burn -no red weird.rar- (2.25 KiB) Downloaded 76 times
Last edited by BAgate on 24 Sep 2014, 04:07, edited 9 times in total.
Reason: closed
Reason: closed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [partially confirmed]Turn // Burn
by Korath » 21 Nov 2013, 21:50
I've already fixed #2 and #3 (only) in the process of doing something else. (The easiest way to confirm #3 is with a "choose a subtype from a card in play" effect like Adaptive Automaton. Things like Lord of Atlantis work too, depending on the card's normal subtypes. The legacy card's not a good indicator.)
Turn // Burn also shows up as blue (only) while in hand for me.
Turn // Burn also shows up as blue (only) while in hand for me.
-

Korath - DEVELOPER
- Posts: 3522
- Joined: 02 Jun 2013, 05:57
- Has thanked: 491 times
- Been thanked: 1037 times
Re: [partially confirmed]Turn // Burn
by BAgate » 22 Nov 2013, 01:26
never thought of that method korath, thx.
Working on: housekeeping and archived reports
Re: [partially confirmed]Turn // Burn
by Aswan jaguar » 22 Nov 2013, 06:21
Stassy you saw that it was onslaught.v2 right?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [partially confirmed]Turn // Burn
by stassy » 22 Nov 2013, 06:28
Well, it doesn't matter since the check/fix is at PTT, right? Or am I missing something else...
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [partially confirmed]Turn // Burn
by BAgate » 22 Nov 2013, 07:59
I didn't think it mattered. If the errors are still there, they still need to be fixed.
Working on: housekeeping and archived reports
Re: [partially confirmed]Turn // Burn
by Aswan jaguar » 22 Nov 2013, 09:41
Ok,so only the 4th needs to be fixed.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed only bug 4]Turn // Burn
by Gargaroz » 30 Nov 2013, 00:19
Fixed as 59a53fb
My hatred for these split cars is unbearable.
My hatred for these split cars is unbearable.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [fixed by gargaroz]Turn // Burn
by BAgate » 17 Jan 2014, 05:37
Sorry Gargaroz, but it's still bugged.
1) Still shows up as blue only in hand (but that could be a frames issue).
2) Can't cast Burn if only have 2 mana available.
3) Minor, but in the menu choosing what to cast, Burn has a lower case 'b'.
1) Still shows up as blue only in hand (but that could be a frames issue).
2) Can't cast Burn if only have 2 mana available.
3) Minor, but in the menu choosing what to cast, Burn has a lower case 'b'.
Working on: housekeeping and archived reports
Re: [still bugged]Turn // Burn
by Gargaroz » 03 Jun 2014, 15:17
Fixed 1 & 3 in 8659fe8
2 requires an update to "ct_all".
2 requires an update to "ct_all".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [ct_all update needed]Turn // Burn
by Gargaroz » 17 Jul 2014, 13:25
Well, it seems that all the color entry of split cards on "ct_all" only cover one half, and this is wrong as:
"4/15/2013: In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. If anything needs information about a split card not on the stack, it will get two values.
4/15/2013: On the stack, a split spell that hasn't been fused has only that half's characteristics and converted mana cost. The other half is treated as though it didn't exist.
4/15/2013: Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013: Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack."
And this means we need a specific hack in the "get_cmc" and "get_color" function to deal with this. Luckily, whit the standardization of "split cards", now I know exactly when to look, so consider this fixed
"4/15/2013: In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. If anything needs information about a split card not on the stack, it will get two values.
4/15/2013: On the stack, a split spell that hasn't been fused has only that half's characteristics and converted mana cost. The other half is treated as though it didn't exist.
4/15/2013: Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
4/15/2013: Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack."
And this means we need a specific hack in the "get_cmc" and "get_color" function to deal with this. Luckily, whit the standardization of "split cards", now I know exactly when to look, so consider this fixed
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
12 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 5 guests
