[fixed/closed]Lim-Dûl the Necromancer
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Lim-Dûl the Necromancer
by stassy » 04 Dec 2013, 06:10
As of PTT the game still loop when lethal damage is about to be resolved, and Lim-Dûl the Necromancer doesn't have the regen iconThe game freezes when Lim Dul the Necromancer is on the battlefield.
Each time, the AI start "thinking" during its turn on when a lethal source could cause a creature to die. Can't provide savegames: they are always corrupted.
Most used in EDH

Last edited by BAgate on 14 Jan 2014, 07:17, edited 4 times in total.
Reason: closed
Reason: closed
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: [confirmed]Lim-Dûl the Necromancer
by BAgate » 04 Dec 2013, 07:26
But it is only lethal damage, dying by other means works fine.
Working on: housekeeping and archived reports
Re: [confirmed]Lim-Dûl the Necromancer
by Gargaroz » 06 Dec 2013, 02:14
Fixed code & bad values in ct_all.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: Bing [Bot] and 4 guests
