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[fixed/closed]Dragon Scales & other dragon auras

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Dragon Scales & other dragon auras

Postby stassy » 04 Dec 2013, 11:43

Describe the Bug:
When at least 2 cards with the effect "When a creature with converted mana cost 6 or greater enters the battlefield, you may return " are in the gy and trigger from a creature with cmc 6 or more, only one can be attached to it because the game will put a notarget sign on it at the 1st attach

Which card did behave improperly ?
Dragon Scales

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PTT

What exactly should be the correct behavior/interaction ?
When at least 2 cards with the effect "When a creature with converted mana cost 6 or greater enters the battlefield, you may return " are in the gy and trigger from a creature with cmc 6 or more, all can be attached to it

Are any other cards possibly affected by this bug ?
Dragon Wings
Dragon Fangs
Dragon Shadow
Dragon Breath

Image
Last edited by BAgate on 26 Jan 2016, 03:39, edited 6 times in total.
Reason: closed
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Re: [confirmed]Dragon Scales

Postby Gargaroz » 06 Dec 2013, 02:27

These kinds of effects are all updated and does not use anymore that hack. Consider this fixed.
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Re: [fixed/closed]Dragon Scales

Postby Aswan jaguar » 26 Apr 2014, 04:50

I couldn't find why but sometimes although both auras get attached to the creature only the one entering with a lower id in fact has an effect the other doesn't do anything.
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Korath » 26 Apr 2014, 04:54

Does it fix itself if you debug-draw?
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Aswan jaguar » 26 Apr 2014, 05:35

Not for normal draw not debug-draw for both players.

Edit: to be more exact they work when cast from hand when they return to the battlefield from graveyard is the problem (as the original bug was from graveyard).
Last edited by Aswan jaguar on 26 Apr 2014, 05:57, edited 1 time in total.
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Gargaroz » 14 May 2014, 09:17

That's really strange, everything seems in place in the auras and in the function that put them in play. Is that bug permanent (the Dragon auras doing nothing) or it will wear away after you do something else like putting a land in play ?
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Aswan jaguar » 14 May 2014, 13:34

Only when they return from graveyard to battlefield and get attached to creature the aura with higher in game ID will not have an effect,the one with lower ID works fine.This behaviour remains like that until the end of the game.I have played several turns,lands,creatures,activations but the aura doesn't make an effect.(tested only with 2)
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Aswan jaguar » 03 Jan 2016, 12:19

News for this bug,the problem is that after the first aura coming from gy and enchanting the creature all the others that come after it (at same creature and at least at the same time)enchant in fact the previous enchant aura instead of the creature.Easily shown if you disenchant one of those dragon auras all auras that are above it so entered the battlefield later get destroyed,too.That is why they rest of the auras didn't work because they were enchanting the previous aura not the creature.
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Korath » 03 Jan 2016, 13:40

Also easily shown if you look at the left-to-right offset of the auras. It's harder to see in a screenshot than when actually playing.

Fixed them enchanting each other in 681a0fd. Anything else wrong with this?

As an aside: most savegames work in dev builds now (just like how essentially no savegames will pop up the corrupt error anymore), but they still won't if there's any effect cards. (Including normally-invisible ones, from control-I.) Please try to avoid them if they're not germane to the bug.
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Re: [still bugged]Dragon Scales & other dragon auras

Postby Aswan jaguar » 03 Jan 2016, 14:26

Korath wrote:As an aside: most savegames work in dev builds now (just like how essentially no savegames will pop up the corrupt error anymore), but they still won't if there's any effect cards. (Including normally-invisible ones, from control-I.) Please try to avoid them if they're not germane to the bug
I will try to avoid them,however I play/test in actual games & conditions and some bugs don't come up in clean games.Not any other bugs came up in my tests.
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