It is currently 08 Jul 2021, 00:17
   
Text Size

[fixed/closed]Knowledge Exploitation

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Knowledge Exploitation

Postby Aswan jaguar » 26 May 2013, 13:05

Describe the Bug:
Knowledge Exploitation is looping the game when AI thinks to use it.
(if it helps I had instants in library no sorceries)
Which card did behave improperly ?
Knowledge Exploitation-AI loop

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
ML3-MAY2013

What exactly should be the correct behavior/interaction ?


Are any other cards possibly affected by this bug ?
Attachments
loop-25may.rar
(2.17 KiB) Downloaded 82 times
Last edited by BAgate on 17 Jan 2014, 03:23, edited 7 times in total.
Reason: closed
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Knowledge Exploitation-AI loop

Postby Gargaroz » 26 May 2013, 13:32

Could you please check with another deck ? The code seems fine, so perhaps is the cards AI is going to play to cause the crash.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: Knowledge Exploitation-AI loop

Postby Aswan jaguar » 26 May 2013, 13:59

SAME DECK more tests
You can see this happens as soon as AI draws the 7th land.If you bury the 7th land no loop.

From AI hand Knowledge Exploitation is the only (1) card that you can bury from
hand and don't have the AI loop.

If you also bury BOTH Jin-Gitaxias,Core Augur and Chancellor of the Dross from AI hand no loop will occur.if you bury any one of them loop is certain.
Attachments
loop-25may.jpg
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Knowledge Exploitation-AI loop

Postby stassy » 28 May 2013, 07:53

I couldn't confirm it in a clean game as AI doesn't want to play it, but I noticed that when choosing in AI library for Knowledge Exploitation the RuleEngine spell counter will not reset once spell resolve. It only happen on Knowledge Exploitation though.

Image
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Knowledge Exploitation-AI loop

Postby stassy » 25 Jun 2013, 07:54

As of PDMNv2, it seems to be the AI is not looping the game when casting it, however for a brief moment I don't know what happened, AI was able to cast dozen of them from my library and all went into my gy.

Image

Image

Image
Attachments
1.zip
(2.52 KiB) Downloaded 82 times
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed-another bug]Knowledge Exploitation-AI loop

Postby BAgate » 02 Dec 2013, 02:15

The loop appears fixed in PTT, but I haven't been able to replicate stassy's bug. Maybe he could try again?
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times


Return to Archived Reports

Who is online

Users browsing this forum: Bing [Bot] and 4 guests


Who is online

In total there are 5 users online :: 1 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: Bing [Bot] and 4 guests

Login Form