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[fixed/closed]AI - Inferno Titan?

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[fixed/closed]AI - Inferno Titan?

Postby Aswan jaguar » 07 Dec 2013, 18:25

Describe the Bug:
AI in this game when casting Inferno Titan CIP ability can cause me 2 damage and my creature 3 damage, 5 damage total.

Which card did behave improperly ?
AI - Inferno Titan?

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
theros-duel

What exactly should be the correct behavior/interaction ?
Only 3 damage.

Are any other cards possibly affected by this bug ?
Attachments
inferno titan;.rar
(3.3 KiB) Downloaded 66 times
Last edited by BAgate on 12 Jan 2014, 01:53, edited 3 times in total.
Reason: closed
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Trying to squash some bugs and playtesting.
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Re: AI - Inferno Titan?

Postby BAgate » 08 Dec 2013, 00:22

Your creature only has a toughness of 1, so are you sure the AI is dealing it 3 damage?
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Re: AI - Inferno Titan?

Postby Aswan jaguar » 09 Dec 2013, 16:09

I am definitely sure that in this case it makes 3 damage to my creature and 2 damage to me.You can see the 3 on damage effect card on creature and 2 damage on me.I suspect a card from those in the battlefield has some leftovers from another....card.

I Attach a screenshot and also tested using Guardian Angel to prevent the 2 damage on creature which were prevented so it does make 3 damage to my creature.The remaining 1 damage killed it.
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2013-12-09_175936.jpg
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Re: AI - Inferno Titan?

Postby BAgate » 09 Dec 2013, 21:49

huh, I guess it happened too fast the first time I saw it (damn Korath and his speed improvements ;))

It happened like you said, but if you keep playing and add inferno titans to the AI's hand you get interesting results. If you have no creatures you suffer 3 damage. If you have 2 creatures it would make sense to target then the 3 targets (you and the two creatures) suffer 3, 2, and 1 damage. So it looks like you can target up to 3 targets, with the first suffering 3 damage, the second 2 and the third 1.
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inferno titan.JPG
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Re: [confirmed]AI - Inferno Titan?

Postby Gargaroz » 09 Dec 2013, 23:24

Well, the function that manages the kind of effects when an amount of damage could be divided between various targets has an ungly AI enhancement, I removed it and probably now everything is fine. Fixed as 5a45e67
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