[fixed?]Emrakul, the Aeons Torn
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed?]Emrakul, the Aeons Torn
by HarlequinCasts » 08 Dec 2013, 02:12
Describe the Bug:
I assume this is an engine limitation/approximation but wanted to make the report for completeness.
Emrakul, the Aeons Torn appears to simply have shroud instead of protection from colored spells. The difference is of course that normally, Emrakul, the Aeons Torn can be exiled with an Oblivion Ring, given a fate counter with Oblivion Stone, equipped with Lightning Greaves, or destroyed with Angel of Despair (these are all targeted abilities not targeted spells). Coded as it is with shroud, none of these things are possible.fixed
No replay attached because I assume this is already known as an approximation but its easy enough to test yourself with an Oblivion Ring or any equipment.
Which card did behave improperly ?
Emrakul, the Aeons Torn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtTv1
What exactly should be the correct behavior/interaction ?
Protection from colored spells.
Are any other cards possibly affected by this bug ?
NA
Emrakul, the Aeons Torn appears to simply have shroud instead of protection from colored spells. The difference is of course that normally, Emrakul, the Aeons Torn can be exiled with an Oblivion Ring, given a fate counter with Oblivion Stone, equipped with Lightning Greaves, or destroyed with Angel of Despair (these are all targeted abilities not targeted spells). Coded as it is with shroud, none of these things are possible.
No replay attached because I assume this is already known as an approximation but its easy enough to test yourself with an Oblivion Ring or any equipment.
Which card did behave improperly ?
Emrakul, the Aeons Torn
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtTv1
What exactly should be the correct behavior/interaction ?
Protection from colored spells.
Are any other cards possibly affected by this bug ?
NA
Last edited by drool66 on 20 Feb 2022, 21:36, edited 6 times in total.
Reason: gosh I really hope it's finally fixed
Reason: gosh I really hope it's finally fixed
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
Re: [confirmed]Emrakul, the Aeons Torn
by Gargaroz » 08 Dec 2013, 15:52
Yup, we're working on these kind of special protections, stay tuned.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by Korath » 08 Mar 2016, 17:08
Also takes damage from Pyroclasm, Hurricane, etc. It's particularly irritating to detect this and distinguish this from, say, Arashi, the Sky Asunder's channel ability - by the time damage is resolving, the source card is long gone, and you can't tell whether the source was a spell, an activation, a permanent, or what.
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by Gargaroz » 20 Apr 2016, 14:07
Aren't these infos stored on the "damage_card" after our injections?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by Korath » 20 Apr 2016, 18:30
You can tell what type the source card was. You can't tell whether it was on the stack, and you can't tell whether it was actually cast (hence a "spell") or was activated from your hand.
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by Gargaroz » 21 Apr 2016, 11:51
Mmmh, the only thing I could think is flagging damage when it's generate during "EVENT_RESOLVE_ACTIVATION", but it will take a massive recoding...
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by Aswan jaguar » 17 Feb 2022, 15:59
The bugs in first topic have all been fixed by droll66 by his last commits. But the bug mentioned by Korath still happens and Emrakul, the Aeons Torn still gets damage from Pyroclasm, Hurricane and such.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by drool66 » 18 Feb 2022, 19:53
I see what the issue is with her damage prevention (well, besides the fact that the color check is backwards and only protects from colorless spells) - no way to tell if a spell was cast once damage prevention comes around, so have to encode it on the damage card. I don't know if there's any way to distinguish a pyroclasm vs a channeled Arashi, the Sky Asunder because of the way gy & hand abilities are handled, but I can at least get it to distinguish between Pyroclasm and Pestilence without breaking anything else.
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
-
drool66 - Programmer
- Posts: 1163
- Joined: 25 Nov 2010, 22:38
- Has thanked: 186 times
- Been thanked: 267 times
Re: [confirmed-wait]Emrakul, the Aeons Torn
by drool66 » 20 Feb 2022, 21:35
I *think* it's finally fixed in 0bbe1c9
The latest images for Manalink will be here.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
The latest Manalink installation directory will be here. Well, not quite, anymore. Check the latest patches.
-
drool66 - Programmer
- Posts: 1163
- Joined: 25 Nov 2010, 22:38
- Has thanked: 186 times
- Been thanked: 267 times
9 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 29 guests