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[fixed?]Emrakul, the Aeons Torn

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[fixed?]Emrakul, the Aeons Torn

Postby HarlequinCasts » 08 Dec 2013, 02:12

Describe the Bug:
I assume this is an engine limitation/approximation but wanted to make the report for completeness.

Emrakul, the Aeons Torn appears to simply have shroud instead of protection from colored spells. The difference is of course that normally, Emrakul, the Aeons Torn can be exiled with an Oblivion Ring, given a fate counter with Oblivion Stone, equipped with Lightning Greaves, or destroyed with Angel of Despair (these are all targeted abilities not targeted spells). Coded as it is with shroud, none of these things are possible.
fixed

No replay attached because I assume this is already known as an approximation but its easy enough to test yourself with an Oblivion Ring or any equipment.

Which card did behave improperly ?
Emrakul, the Aeons Torn

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
PtTv1

What exactly should be the correct behavior/interaction ?
Protection from colored spells.

Are any other cards possibly affected by this bug ?
NA
Last edited by drool66 on 20 Feb 2022, 21:36, edited 6 times in total.
Reason: gosh I really hope it's finally fixed
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Re: [confirmed]Emrakul, the Aeons Torn

Postby Gargaroz » 08 Dec 2013, 15:52

Yup, we're working on these kind of special protections, stay tuned.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby Korath » 08 Mar 2016, 17:08

Also takes damage from Pyroclasm, Hurricane, etc. It's particularly irritating to detect this and distinguish this from, say, Arashi, the Sky Asunder's channel ability - by the time damage is resolving, the source card is long gone, and you can't tell whether the source was a spell, an activation, a permanent, or what.
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby Gargaroz » 20 Apr 2016, 14:07

Aren't these infos stored on the "damage_card" after our injections?
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby Korath » 20 Apr 2016, 18:30

You can tell what type the source card was. You can't tell whether it was on the stack, and you can't tell whether it was actually cast (hence a "spell") or was activated from your hand.
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby Gargaroz » 21 Apr 2016, 11:51

Mmmh, the only thing I could think is flagging damage when it's generate during "EVENT_RESOLVE_ACTIVATION", but it will take a massive recoding...
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- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby Aswan jaguar » 17 Feb 2022, 15:59

The bugs in first topic have all been fixed by droll66 by his last commits. But the bug mentioned by Korath still happens and Emrakul, the Aeons Torn still gets damage from Pyroclasm, Hurricane and such.
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby drool66 » 18 Feb 2022, 19:53

I see what the issue is with her damage prevention (well, besides the fact that the color check is backwards and only protects from colorless spells) - no way to tell if a spell was cast once damage prevention comes around, so have to encode it on the damage card. I don't know if there's any way to distinguish a pyroclasm vs a channeled Arashi, the Sky Asunder because of the way gy & hand abilities are handled, but I can at least get it to distinguish between Pyroclasm and Pestilence without breaking anything else.
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Re: [confirmed-wait]Emrakul, the Aeons Torn

Postby drool66 » 20 Feb 2022, 21:35

I *think* it's finally fixed in 0bbe1c9
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