It is currently 08 Jul 2021, 00:17
   
Text Size

[fixed/closed]Valakut, the Molten Pinnacle

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Valakut, the Molten Pinnacle

Postby HarlequinCasts » 29 Jul 2013, 10:06

Describe the Bug:
AI appears to deal double damage with Valakut, the Molten Pinnacle.

In the attached screen shot, I triggered a single Valakut, then a double Valakut correctly dealing 9 (3 + 6) damage to the AI. The AI then played a single Mountain and dealt 12 damage to me off two Valakuts.

Which card did behave improperly ?
Valakut, the Molten Pinnacle under AI Control.

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Odyssey v2

What exactly should be the correct behavior/interaction ?
Normal Valakut damage.

Are any other cards possibly affected by this bug ?
Attachments
manalink valakut.png
Last edited by BAgate on 13 Jan 2014, 11:27, edited 5 times in total.
Reason: closed
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [unconfirmed]Valakut, the Molten Pinnacle

Postby HarlequinCasts » 08 Dec 2013, 02:38

Saw this old bug of mine and it is definitely still present in PtTv1.

The math in my original description might be confusing so here it is simpler:

The AI has 2 Valakut, the Molten Pinnacle and 5 Mountain . If you give it a 6th Mountain it will deal 12 damage to you. It should be 6. Multiple Valakuts are causing it to do too much damage.

Screen shot and replay included for PtTv1
Attachments
manalink valakut2.png
valakut.zip
(1.86 KiB) Downloaded 63 times
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [confirmed]Valakut, the Molten Pinnacle

Postby Korath » 08 Dec 2013, 04:34

Working on it.
User avatar
Korath
DEVELOPER
 
Posts: 3522
Joined: 02 Jun 2013, 05:57
Has thanked: 491 times
Been thanked: 1037 times

Re: [confirmed]Valakut, the Molten Pinnacle

Postby BAgate » 08 Dec 2013, 04:49

Korath, since you were asking in another thread why some threads were 'reopened' I thought I'd answer here. When I was clearing everything out I found a bunch of bug reports either in archived reports or buried in the root folder that were from prior versions but had never been responded to. Not confirmed, not reported as fixed, nothing. So I treated them as new reports and if I couldn't confirm them I marked them as such, with an added note that I had looked as of the current patch. So in this case HarlequinCasts looked at it again and we have now confirmed it (thank you by the way), and in the other cases you think they were fixed so I marked them as such and moved them to pending reports. So we are not reopening issues willy-nilly, we're just trying to get everything addressed one way or another. If you see another bug marked unconfirmed that you think you fixed, just say so and we'll mark it as such.
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [confirmed]Valakut, the Molten Pinnacle

Postby HarlequinCasts » 08 Dec 2013, 06:50

Yeah once I saw the old reports getting revisited it got me curious about some of my own. Good housekeeping!
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [confirmed]Valakut, the Molten Pinnacle

Postby Korath » 08 Dec 2013, 13:53

Fixed in 2bdcb8b.
User avatar
Korath
DEVELOPER
 
Posts: 3522
Joined: 02 Jun 2013, 05:57
Has thanked: 491 times
Been thanked: 1037 times


Return to Archived Reports

Who is online

Users browsing this forum: Bing [Bot] and 4 guests


Who is online

In total there are 5 users online :: 1 registered, 0 hidden and 4 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: Bing [Bot] and 4 guests

Login Form