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[fixed/closed]Nimbus Maze

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[fixed/closed]Nimbus Maze

Postby stassy » 11 Dec 2013, 18:41

Describe the Bug:
- Nimbus Maze cannot be tapped for 1 even if the land is highlighted
- Nimbus Maze doesn't recognize Plain and can't generate U even if there is one in owner bf
- If an Island has been put in bf and then all Island are removed from bf, Nimbus Maze can still be tapped for W

Which card did behave improperly ?
Nimbus Maze

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
16/11/2013 : Portals to Theros - DUEL

What exactly should be the correct behavior/interaction ?
- Nimbus Maze can be tapped for 1
- Nimbus Maze does recognize Plain and can generate U if there is one in owner bf
- If an Island has been put in bf and then all Island are removed from bf, Nimbus Maze can't be tapped for W

Are any other cards possibly affected by this bug ?
-

Image

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Wow this is a one year bug, fixed but not checked after patch, now with more bugs as gifts for christmas :mrgreen:
When the last Island is removed from play, Nimbus Maze trigger something but nothing else happen.
Last edited by BAgate on 12 Jan 2014, 01:38, edited 3 times in total.
Reason: closed
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Re: [confirmed]Nimbus Maze

Postby BAgate » 12 Dec 2013, 04:03

A quick addendum, while plains aren't recognized, dual lands that are plains are (go figure). And when the last plain leaves the battlefield that isn't recognized either (so once Nimbus Maze can produce either B or W it will forever be able to produce it).
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Re: [confirmed]Nimbus Maze

Postby Korath » 12 Dec 2013, 04:25

Looks like there need to be two Plains for it to be recognized, not that they have to be non-basic.

In any case, the card's a whole lot more complicated than it needs to be; rewritten in dc430f7.
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