It is currently 08 Jul 2021, 00:18
   
Text Size

[fixed/closed]Font of Mythos

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Font of Mythos

Postby HarlequinCasts » 02 Oct 2013, 17:24

Describe the Bug:
Font of Mythos does not trigger extra cards to be drawn if it is tapped.

I assume Font of Mythos was coded based on Howling Mine, which is supposed to turn off if it is tapped.

Which card did behave improperly ?
Font of Mythos

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv1

What exactly should be the correct behavior/interaction ?
Draw cards regardless of tapped.

Are any other cards possibly affected by this bug ?
NA
Attachments
font of mythos.zip
(3.03 KiB) Downloaded 77 times
Last edited by BAgate on 11 Jan 2014, 23:48, edited 5 times in total.
Reason: closed
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: Font of Mythos

Postby Aswan jaguar » 02 Oct 2013, 17:34

It was probably coded by the old 4 edition rules that artifacts that are tapped can't be activated.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: Font of Mythos

Postby Korath » 08 Oct 2013, 23:13

It just has the code for Howling Mine cut-and-pasted twice. Fortunately, it's pretty trivial. The current version looks like
Code: Select all
int card_font_of_mythos(int player, int card, event_t event)
{
  if (event == EVENT_DRAW_PHASE && !(get_card_instance(player, card)->state & STATE_TAPPED))
    ++event_result;
  if (event == EVENT_DRAW_PHASE && !(get_card_instance(player, card)->state & STATE_TAPPED))
    ++event_result;
  return 0;
}
I don't have csv access to fix this myself quite yet.
User avatar
Korath
DEVELOPER
 
Posts: 3522
Joined: 02 Jun 2013, 05:57
Has thanked: 491 times
Been thanked: 1037 times

Re: Font of Mythos

Postby Gargaroz » 09 Oct 2013, 13:50

New code added to the repository. I'll insert it in the CSV files as soon as Sonic send me back the files.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed by Gargaroz]Font of Mythos

Postby HarlequinCasts » 10 Dec 2013, 17:23

I just noticed this bug is still present in PtTv1. Did this ever get fixed? In the attached save, just tap Howling Mine and Font of Mythos using Tangle Wire.

I was preparing a bug report and realized this sounded really familiar... Yep, my old bug.

(EDIT: Its a gauntlet BAgate :D )
Attachments
font of mythos2.zip
(3.49 KiB) Downloaded 73 times
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [still bugged]Font of Mythos

Postby Korath » 10 Dec 2013, 18:08

Csv never got updated.
User avatar
Korath
DEVELOPER
 
Posts: 3522
Joined: 02 Jun 2013, 05:57
Has thanked: 491 times
Been thanked: 1037 times

Re: [waiting on csv]Font of Mythos

Postby Gargaroz » 14 Dec 2013, 17:10

Code pointer changed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 5 guests


Who is online

In total there are 5 users online :: 0 registered, 0 hidden and 5 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 5 guests

Login Form