[fixed/closed]Font of Mythos
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[fixed/closed]Font of Mythos
by HarlequinCasts » 02 Oct 2013, 17:24
Describe the Bug:
Font of Mythos does not trigger extra cards to be drawn if it is tapped.
I assume Font of Mythos was coded based on Howling Mine, which is supposed to turn off if it is tapped.
Which card did behave improperly ?
Font of Mythos
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv1
What exactly should be the correct behavior/interaction ?
Draw cards regardless of tapped.
Are any other cards possibly affected by this bug ?
NA
Font of Mythos does not trigger extra cards to be drawn if it is tapped.
I assume Font of Mythos was coded based on Howling Mine, which is supposed to turn off if it is tapped.
Which card did behave improperly ?
Font of Mythos
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv1
What exactly should be the correct behavior/interaction ?
Draw cards regardless of tapped.
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
font of mythos.zip- (3.03 KiB) Downloaded 77 times
Last edited by BAgate on 11 Jan 2014, 23:48, edited 5 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 917
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Re: Font of Mythos
by Aswan jaguar » 02 Oct 2013, 17:34
It was probably coded by the old 4 edition rules that artifacts that are tapped can't be activated.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Font of Mythos
by Korath » 08 Oct 2013, 23:13
It just has the code for Howling Mine cut-and-pasted twice. Fortunately, it's pretty trivial. The current version looks like
- Code: Select all
int card_font_of_mythos(int player, int card, event_t event)
{
if (event == EVENT_DRAW_PHASE && !(get_card_instance(player, card)->state & STATE_TAPPED))
++event_result;
if (event == EVENT_DRAW_PHASE && !(get_card_instance(player, card)->state & STATE_TAPPED))
++event_result;
return 0;
}
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Korath - DEVELOPER
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Re: Font of Mythos
by Gargaroz » 09 Oct 2013, 13:50
New code added to the repository. I'll insert it in the CSV files as soon as Sonic send me back the files.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed by Gargaroz]Font of Mythos
by HarlequinCasts » 10 Dec 2013, 17:23
I just noticed this bug is still present in PtTv1. Did this ever get fixed? In the attached save, just tap Howling Mine and Font of Mythos using Tangle Wire.
I was preparing a bug report and realized this sounded really familiar... Yep, my old bug.
(EDIT: Its a gauntlet BAgate
)
I was preparing a bug report and realized this sounded really familiar... Yep, my old bug.
(EDIT: Its a gauntlet BAgate
- Attachments
-
font of mythos2.zip- (3.49 KiB) Downloaded 73 times
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HarlequinCasts - Posts: 917
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Korath - DEVELOPER
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Re: [waiting on csv]Font of Mythos
by Gargaroz » 14 Dec 2013, 17:10
Code pointer changed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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