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[fixed/closed]Vengeful Dreams

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[fixed/closed]Vengeful Dreams

Postby stassy » 11 Dec 2013, 07:02

Describe the Bug:
AI tries to cast Vengeful Dreams and crashes the game even if this spell does not met its requirement.

***
If AI has Vengeful Dreams in his hand and the mana to cast it, at the beginning of his combat phase (maybe end of precombat main phase) the game crashes as described if the AI has creatures which it wants to attack with (i.e. if it would attack the game crashes, if it would not attack because there are blockers present it proceeds as normal).
***

Which card did behave improperly ?
Vengeful Dreams

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
16/11/2013 : Portals to Theros - DUEL

What exactly should be the correct behavior/interaction ?
AI does not try to cast Vengeful Dreams when this spell does not met its requirement and does not crash the game.

Are any other cards possibly affected by this bug ?
-

Image
Last edited by BAgate on 11 Jan 2014, 22:39, edited 5 times in total.
Reason: closed
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Re: [unconfirmed]Vengeful Dreams

Postby BAgate » 11 Dec 2013, 08:14

It worked for me. I attacked, he cast Vengeful Dreams, it was noted what card he discarded, then the attacking creature was exiled. Worked when I attacked with 1 creature and he had 1 other card in hand and when I attacked with 2 creatures and he had only 1 other card in hand.
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Re: [unconfirmed]Vengeful Dreams

Postby stassy » 11 Dec 2013, 08:58

The case that it was at his turn, so he tried to cast it...at his combat phase :D
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Re: [confirmed]Vengeful Dreams

Postby BAgate » 11 Dec 2013, 10:06

Ah...sorry. Didn't understand what you were saying. But that does crash it, so I added some exposition to your report.
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Re: [confirmed]Vengeful Dreams

Postby Gargaroz » 14 Dec 2013, 17:26

Code fixed & revised as 0266d73
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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