[fixed/closed]Kalonian Hydra doesn't double
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Kalonian Hydra doesn't double
by BAgate » 13 Dec 2013, 10:52
Describe the Bug:
Kalonian Hydra does not double the number of +1/+1 counters on itself when it attacks.
Which card did behave improperly ?
Kalonian Hydra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
16/11/2013 : Portals to Theros - DUEL
What exactly should be the correct behavior/interaction ?
It should double the number of counters on all creatures you control, including itself.
Are any other cards possibly affected by this bug ?
no
Note: previous bug on this card: http://www.slightlymagic.net/forum/viewtopic.php?f=110&t=12082&p=134639&hilit=kalonian#p134639
Kalonian Hydra does not double the number of +1/+1 counters on itself when it attacks.
Which card did behave improperly ?
Kalonian Hydra
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
16/11/2013 : Portals to Theros - DUEL
What exactly should be the correct behavior/interaction ?
It should double the number of counters on all creatures you control, including itself.
Are any other cards possibly affected by this bug ?
no
Note: previous bug on this card: http://www.slightlymagic.net/forum/viewtopic.php?f=110&t=12082&p=134639&hilit=kalonian#p134639
- Attachments
-
kalonian hydra.rar- (2.69 KiB) Downloaded 86 times
Last edited by BAgate on 26 Dec 2015, 04:25, edited 5 times in total.
Reason: closed
Reason: closed
Working on: housekeeping and archived reports
Re: Kalonian Hydra
by stassy » 13 Dec 2013, 12:02
This is peculiar, because in your savegame, the current Kalonian Hydra doesn't double its counter, but if I cast another one it work, and in a clean game it work also :


Something must have happened to the one in the bf so it cannot gain counter anymore, because it doesn't gain counters from the other Kalonian Hydra while the Phantom Nantuko did...

There is also to note that none of the Kalonian Hydra newly cast interacted with Oran-Rief, the Vastwood


Something must have happened to the one in the bf so it cannot gain counter anymore, because it doesn't gain counters from the other Kalonian Hydra while the Phantom Nantuko did...

There is also to note that none of the Kalonian Hydra newly cast interacted with Oran-Rief, the Vastwood
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Re: Kalonian Hydra
by BAgate » 13 Dec 2013, 12:23
huh, you're right. The only difference I can think of is it received the extra counter from oran-rief, the vastwood. But that doesn't make any sense...
And in a clean game made no difference. I'm stumped.
And in a clean game made no difference. I'm stumped.
Working on: housekeeping and archived reports
Re: Kalonian Hydra
by stassy » 13 Dec 2013, 12:37
Tested Kalonian Hydra and Oran-Rief, the Vastwood in a clean game and they did interact correctly:

Can you post your decks so we can test them out? I am out of option for it.

Can you post your decks so we can test them out? I am out of option for it.
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Re: Kalonian Hydra
by BAgate » 13 Dec 2013, 12:45
Opponent was a random deck, but here is the one I was using.
- Attachments
-
Green Lands.rar- (990 Bytes) Downloaded 88 times
Working on: housekeeping and archived reports
Re: [unconfirmed]Kalonian Hydra
by BAgate » 19 Oct 2015, 04:59
Happened again. Doubles counters on all other creatures but not itself.
Fate Reforged patch.
Fate Reforged patch.
- Attachments
-
kalonian hydra.rar- (2.22 KiB) Downloaded 73 times
Working on: housekeeping and archived reports
Re: [unconfirmed]Kalonian Hydra
by Korath » 19 Oct 2015, 07:10
It'll happen when the Hydra is at id 0. (Rather, if a creature is at id 0, whether or not it's the hydra, that creature won't get counters.)
- Code: Select all
/* 1*/int card_kalonian_hydra(int player, int card, event_t event){
/* 2*/
/* 3*/ // ~ enters the battlefield with four +1/+1 counters on it.
/* 4*/ enters_the_battlefield_with_counters(player, card, event, COUNTER_P1_P1, 4);
/* 5*/
/* 6*/ // Whenever ~ attacks, double the number of +1/+1 counters on each creature you control.
/* 7*/ if (declare_attackers_trigger(player, card, event, 0, player, card)){
/* 8*/ int count = active_cards_count[player]-1;
/* 9*/ while( count > -1 ){
/*10*/ if( in_play(player, count) && is_what(player, count, TYPE_CREATURE) ){
/*11*/ int amount = count_1_1_counters(player, count);
/*12*/ if( count > 0 ){
/*13*/ add_1_1_counters(player, count, amount);
/*14*/ }
/*15*/ }
/*16*/ count--;
/*17*/ }
/*18*/ }
/*19*/
/*20*/ return 0;
/*21*/}
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Korath - DEVELOPER
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