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[fixed/closed]Essence of the Wild

PostPosted: 27 Sep 2013, 22:40
by HarlequinCasts
Describe the Bug:
The main problem with Essence of the Wild is that after creatures enter the battlefield as a copy of it, if you kill them they are returned to the battlefield as the original card (almost as if Essence of the Wild was just championing them).

The other cool thing that this causes is that if you have effects like Curse of Death's Hold in play, then kill an Essence of the Wild returning the creature, you can get 0/* power/toughness creatures on the battlefield. Sometimes they even transform into Air Elemental s. (See screenshot)

EDIT: also the 0/* elves are totally un-killable as far as I can see. Wrath of God, Oblivion Ring, Swords to Plowshares all leave the creature on the battlefield. However if you make it attack you and Condemn it, they lose life equal to its negative toughness.

Which card did behave improperly ?
Essence of the Wild

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
OoAv1

What exactly should be the correct behavior/interaction ?
They enter as a copy of Essence of the Wild, but do not just have it champion them.

Are any other cards possibly affected by this bug ?
NA

Re: Essence of the Wild

PostPosted: 28 Sep 2013, 12:43
by Gargaroz
Fixed.

Re: [fixed by Gargaroz]Essence of the Wild

PostPosted: 04 Jan 2014, 17:29
by gmzombie
this is still a problem but not with the original problem. here is a pic of what i mean. when i bring out experiment one or cloudfin raptor you can see that the game will go back to the original p/t for a liitle bit after the attack step it goes back to 6/6

[still bugged]Essence of the Wild

PostPosted: 04 Jan 2014, 17:30
by gmzombie
still bugged but in a different way

Re: [still bugged]Essence of the Wild

PostPosted: 05 Jan 2014, 02:26
by Gargaroz
Well, it's a complex issue with the EVEN_CHANGE_TYPE which doesn't work until the card is in play (and this is why the old Clone code didn't copy the CIP abilities), so we're using the old way (modifying directly the "internal_card_id"), which is deactivated as the card comes into play. So, if there are others CIP effects, you've to carefully arrange them or something will go messy, even for a brief instant.

Re: [still bugged]Essence of the Wild

PostPosted: 05 Jan 2014, 09:43
by Korath
Enter-the-battlefield triggers should be fine with EVENT_CHANGE_TYPE now that they're triggers instead of part of EVENT_RESOLVE_SPELL.

Re: [check if fixed]Essence of the Wild

PostPosted: 07 Jan 2014, 11:47
by BAgate
Related bug but different. Essence of the Wild doesn't work with Morph. If a creature comes into play using morph (i.e. by paying the 3) it still comes into play as a 2/2 creature (but it does have the legacy card).

Re: [still bugged]Essence of the Wild

PostPosted: 06 Apr 2014, 23:09
by Korath
Everything reported here is currently working in dev. Please don't reopen this thread unless it's a regression on the same bug.