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[fixed/closed]Darksteel Mutation problems-see last post

PostPosted: 10 Jan 2014, 20:33
by HarlequinCasts
Describe the Bug:
- Darksteel Mutation does not do anything it is supposed to. I literally mean it does not seem to change anything about the enchanted creature.

Also I can't get the card text to link correctly here.

Which card did behave improperly ?
Darksteel Mutation

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Jan 2014 v1

What exactly should be the correct behavior/interaction ?
Darksteel Mutation

Are any other cards possibly affected by this bug ?
NA

Re: Darksteel Mutation

PostPosted: 10 Jan 2014, 21:50
by Korath
There was a bit that needed to be enabled when Commander 2013 went in, but it got missed. I've fixed that in 265bb47.

The workaround used for this is to change the enchanted card to a "Darksteel Mutation Insect", which is a pretty elegant solution that I wouldn't have come up with. However, it incorrectly makes the enchanted creature colorless, too; doesn't interact properly with things that need to know a card's name, like Detention Sphere ; and probably doesn't work right with legendary creatures or things like City in a Bottle. I haven't fixed those parts.

Re: [part fixed, part wait]Darksteel Mutation

PostPosted: 02 Jun 2014, 15:07
by Gargaroz
Code redone in c6d8a16
Ditched the Darksteel Mutation Insect as handling all the special cases Korath reported was too troublesome.
Needs data entry in "ct_all" before Indestructible will actually work.

Re: [needs ct_all entry]Darksteel Mutation

PostPosted: 17 Jul 2014, 13:09
by Gargaroz
Fixed.

Re: [fixed]Darksteel Mutation

PostPosted: 11 Sep 2014, 17:48
by HarlequinCasts
Still missing indestructible in M15 - "needs ct_all entry"

Re: [needs ct_all]Darksteel Mutation

PostPosted: 06 Jan 2016, 10:52
by Aswan jaguar
Besides that it doesn't give indestructibility it doesn't deduct name concerning Bile Blight.

Re: [needs ct_all]Darksteel Mutation

PostPosted: 06 Jan 2016, 14:56
by Korath
I can't repro that - Bile Blight correctly affected both the Archetype of Aggression I cast it on and the other Archetype of Aggression I'd previously enchanted with Darksteel Mutation.

Current status:
  1. "Enchanted creature is an Insect" - working; I could regenerate it with Swarmyard.
  2. "artifact" - working; I could target it with Shatter.
  3. "creature" - unknown and pretty difficult to test, since it can only enchant creatures in the first place. Still targettable with Swords to Plowshares, anyway.
  4. "with base power and toughness 0/1" - working, at least as well as other base power/toughness modification works in Manalink. (Which is only "mostly".)
  5. "and has indestructible" - not working, and has nothing to do with ct_all. It's because Manalink's implementation of "loses all abilities" means "loses most abilities and can't gain or have any other than (sometimes) the ones using the original MicroProse keyworded ability interface: basic landwalk, flying, banding, trample, first strike, reach, protection from colors or artifacts, shroud, defender, infect, and double strike". Try enchanting something with Indestructibility when there's a Humility already on the bf, for example.
  6. "and it loses all other abilities" - working, at least as well as other loss of abilities works in Manalink. (Which is "not very well at all".)
  7. "card types" - not working: a darksteel mutated Archetype of Aggression can still be targeted by Demystify, and a darksteel mutated Dryad Arbor can be enchanted by Evil Presence. (Planeswalker is harder to test, since most of the things that change a planeswalker to a creature while leaving it a planeswalker too don't actually leave it as a planeswalker too.)
  8. "and creature types." - mostly working: a darksteel mutated Sea Serpent gets bounced by Whelming Wave, for example. But it removes supertypes and non-creature subtypes, too: a darksteel mutated Boreal Druid doesn't boost a Rimefeather Owl's power or toughness; a darksteel mutated Dryad Arbor doesn't boost People of the Woods' toughness; a Sword of Body and Mind enchanted by Animate Artifact and then Darksteel Mutation can't be targeted by Magnetic Theft or Turn to Dust.

Re: [confirmed]Darksteel Mutation problems-see last post

PostPosted: 13 Apr 2016, 17:20
by Gargaroz
Reverted to the original version with the "Darksteel Mutation Insect", as now I could fix the original bugs Korath mentioned with "get_card_name".

Re: [confirmed]Darksteel Mutation problems-see last post

PostPosted: 14 Apr 2016, 16:59
by Aswan jaguar
Gargaroz did you made these changes:
Gargaroz wrote:as now I could fix the original bugs Korath mentioned with "get_card_name"
so is this fixed?