[fixed/closed]Wear//Tear
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[fixed/closed]Wear//Tear
by BAgate » 23 Sep 2013, 03:36
Already posted, broken in new ways and old.
Version, September 2013
1) Can't cast Tear with only W available, if you have RW then both are available.
2) When you select Wear, it asks for W instead of R1, asks you to target artifact but responds to selecting an artifact as invalid target, and if you target an enchantmne tit resolves without doing anything.
3) When you select Tear it asks for R1 instead of W and then acts normally.
4) When you select Fuse it is as f both were cast, including the Wear bug.
Version, September 2013
1) Can't cast Tear with only W available, if you have RW then both are available.
2) When you select Wear, it asks for W instead of R1, asks you to target artifact but responds to selecting an artifact as invalid target, and if you target an enchantmne tit resolves without doing anything.
3) When you select Tear it asks for R1 instead of W and then acts normally.
4) When you select Fuse it is as f both were cast, including the Wear bug.
- Attachments
-
- wear.rar
- (2.58 KiB) Downloaded 95 times
Last edited by BAgate on 12 Oct 2014, 06:50, edited 8 times in total.
Reason: closed
Reason: closed
Working on: housekeeping and archived reports
Re: Wear//Tear
by Gargaroz » 23 Sep 2013, 14:03
All fixed. But guys, you can only imagine how hard is to debug this kind of cards
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed by Gargaroz]Wear//Tear
by Aswan jaguar » 23 Nov 2013, 08:30
Still bugged:
1- Wear asks/needs but can only be cast if you have available .
2- Tear asks/needs but can only be cast if you have available .
The effects are correct but mana costs are vice versa.
should be:
1- Wear asks/needs and can only be cast if you have available .
2- Tear asks/needs and can only be cast if you have available .
1- Wear asks/needs but can only be cast if you have available .
2- Tear asks/needs but can only be cast if you have available .
The effects are correct but mana costs are vice versa.
should be:
1- Wear asks/needs and can only be cast if you have available .
2- Tear asks/needs and can only be cast if you have available .
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [still bugged]Wear//Tear
by Gargaroz » 30 Nov 2013, 00:22
Fixed as e276049.
HATE HATE HATE split cards.
HATE HATE HATE split cards.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [fixed by gargaroz]Wear//Tear
by HarlequinCasts » 12 Jan 2014, 04:53
I'm seeing Wear // Tear show up as uncastable in that the menu to select the mode only shows "Cancel".
Version: Jan 2014 v1
Version: Jan 2014 v1
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Re: [still bugged]Wear//Tear
by BAgate » 12 Jan 2014, 08:17
Just what Gargaroz wanted!
Working on: housekeeping and archived reports
Re: [still bugged]Wear//Tear
by Aswan jaguar » 12 Jan 2014, 08:52
NOW the situation is:
1- To be able to play the card at all and all options in menu are present(no matter,Wear or Tear or Fuse) there have to be an artifact and an enchantment in play.(and mana to cover 2 or all 3 possibilities)
Above bug being true (artifact and an enchantment in play):
2- If you have just a source Tear is not castable.
Thinks are looking a little better as all effects ask for the correct mana to be cast.
1- To be able to play the card at all and all options in menu are present(no matter,Wear or Tear or Fuse) there have to be an artifact and an enchantment in play.(and mana to cover 2 or all 3 possibilities)
Above bug being true (artifact and an enchantment in play):
2- If you have just a source Tear is not castable.
Thinks are looking a little better as all effects ask for the correct mana to be cast.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
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Re: [still bugged]Wear//Tear
by Gargaroz » 03 Jun 2014, 14:59
Fixed in 9f9003d
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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