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[fixed/closed]Wear//Tear

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[fixed/closed]Wear//Tear

Postby BAgate » 23 Sep 2013, 03:36

Already posted, broken in new ways and old.

Version, September 2013

1) Can't cast Tear with only W available, if you have RW then both are available.
2) When you select Wear, it asks for W instead of R1, asks you to target artifact but responds to selecting an artifact as invalid target, and if you target an enchantmne tit resolves without doing anything.
3) When you select Tear it asks for R1 instead of W and then acts normally.
4) When you select Fuse it is as f both were cast, including the Wear bug.
Attachments
wear.rar
(2.58 KiB) Downloaded 95 times
Last edited by BAgate on 12 Oct 2014, 06:50, edited 8 times in total.
Reason: closed
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Re: Wear//Tear

Postby Gargaroz » 23 Sep 2013, 14:03

All fixed. But guys, you can only imagine how hard is to debug this kind of cards :(
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Re: [fixed by Gargaroz]Wear//Tear

Postby Aswan jaguar » 23 Nov 2013, 08:30

Still bugged:
1- Wear asks/needs {W} but can only be cast if you have available {1} {R} .
2- Tear asks/needs {1} {R} but can only be cast if you have available {W} .

The effects are correct but mana costs are vice versa.

should be:
1- Wear asks/needs {1} {R} and can only be cast if you have available {1} {R} .
2- Tear asks/needs {W} and can only be cast if you have available {W} .
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Re: [still bugged]Wear//Tear

Postby Gargaroz » 30 Nov 2013, 00:22

Fixed as e276049.
HATE HATE HATE split cards.
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Re: [fixed by gargaroz]Wear//Tear

Postby HarlequinCasts » 12 Jan 2014, 04:53

I'm seeing Wear // Tear show up as uncastable in that the menu to select the mode only shows "Cancel".

Version: Jan 2014 v1
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manalink wear tear.png
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Re: [still bugged]Wear//Tear

Postby BAgate » 12 Jan 2014, 08:17

Just what Gargaroz wanted!
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Re: [still bugged]Wear//Tear

Postby Aswan jaguar » 12 Jan 2014, 08:52

NOW the situation is:
1- To be able to play the card at all and all options in menu are present(no matter,Wear or Tear or Fuse) there have to be an artifact and an enchantment in play.(and mana to cover 2 or all 3 possibilities)
Above bug being true (artifact and an enchantment in play):
2- If you have just a {W} source Tear is not castable.

Thinks are looking a little better as all effects ask for the correct mana to be cast.
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Re: [still bugged]Wear//Tear

Postby Gargaroz » 03 Jun 2014, 14:59

Fixed in 9f9003d
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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