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[fixed/closed]Wear//Tear

PostPosted: 23 Sep 2013, 03:36
by BAgate
Already posted, broken in new ways and old.

Version, September 2013

1) Can't cast Tear with only W available, if you have RW then both are available.
2) When you select Wear, it asks for W instead of R1, asks you to target artifact but responds to selecting an artifact as invalid target, and if you target an enchantmne tit resolves without doing anything.
3) When you select Tear it asks for R1 instead of W and then acts normally.
4) When you select Fuse it is as f both were cast, including the Wear bug.

Re: Wear//Tear

PostPosted: 23 Sep 2013, 14:03
by Gargaroz
All fixed. But guys, you can only imagine how hard is to debug this kind of cards :(

Re: [fixed by Gargaroz]Wear//Tear

PostPosted: 23 Nov 2013, 08:30
by Aswan jaguar
Still bugged:
1- Wear asks/needs {W} but can only be cast if you have available {1} {R} .
2- Tear asks/needs {1} {R} but can only be cast if you have available {W} .

The effects are correct but mana costs are vice versa.

should be:
1- Wear asks/needs {1} {R} and can only be cast if you have available {1} {R} .
2- Tear asks/needs {W} and can only be cast if you have available {W} .

Re: [still bugged]Wear//Tear

PostPosted: 30 Nov 2013, 00:22
by Gargaroz
Fixed as e276049.
HATE HATE HATE split cards.

Re: [fixed by gargaroz]Wear//Tear

PostPosted: 12 Jan 2014, 04:53
by HarlequinCasts
I'm seeing Wear // Tear show up as uncastable in that the menu to select the mode only shows "Cancel".

Version: Jan 2014 v1

Re: [still bugged]Wear//Tear

PostPosted: 12 Jan 2014, 08:17
by BAgate
Just what Gargaroz wanted!

Re: [still bugged]Wear//Tear

PostPosted: 12 Jan 2014, 08:52
by Aswan jaguar
NOW the situation is:
1- To be able to play the card at all and all options in menu are present(no matter,Wear or Tear or Fuse) there have to be an artifact and an enchantment in play.(and mana to cover 2 or all 3 possibilities)
Above bug being true (artifact and an enchantment in play):
2- If you have just a {W} source Tear is not castable.

Thinks are looking a little better as all effects ask for the correct mana to be cast.

Re: [still bugged]Wear//Tear

PostPosted: 03 Jun 2014, 14:59
by Gargaroz
Fixed in 9f9003d