[fixed/closed]Jace, Architect of Thought Ultimate Crashes
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Re: [confirmed]Jace, Architect of Thought
by Korath » 19 Mar 2014, 04:29
Opponent's library never gets alphabetized when searching, I don't think.
The heuristics for whether to sort or not are brittle - it'll sort whenever your entire deck is shown in that style of popup, whether it's actually a deck-searching ability or not. If you've got three or fewer cards in your library an activate an Orcish Spy, for instance, it'll sort; but if you have more than four and the AI has an Aven Mindcensor in play, it won't. It'd probably be a good idea to move the remaining deck-searching cards into C, and then only alphabetize if the tutoring effect wanted to look at the entire library, not just however many cards happened to be left in it.
As an aside, Archive Trap will consider that Orcish Spy activation as having been a deck search, too, even if the orc were still an asm card. It'll also consider anything that looks at any number of cards from your deck as a search, which is a bit more serious.
The heuristics for whether to sort or not are brittle - it'll sort whenever your entire deck is shown in that style of popup, whether it's actually a deck-searching ability or not. If you've got three or fewer cards in your library an activate an Orcish Spy, for instance, it'll sort; but if you have more than four and the AI has an Aven Mindcensor in play, it won't. It'd probably be a good idea to move the remaining deck-searching cards into C, and then only alphabetize if the tutoring effect wanted to look at the entire library, not just however many cards happened to be left in it.
As an aside, Archive Trap will consider that Orcish Spy activation as having been a deck search, too, even if the orc were still an asm card. It'll also consider anything that looks at any number of cards from your deck as a search, which is a bit more serious.
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Re: [confirmed]Jace, Architect of Thought
by HarlequinCasts » 19 Apr 2014, 14:07
As an update, still seeing Jace's Ultimate apparently randomly crash the game when it is used.
Here's a save where it seems to always crash if I use his ultimate right away during the first main phase.
Here's a save where it seems to always crash if I use his ultimate right away during the first main phase.
Fault Module Name: manalinkeh.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 534f5422
Exception Code: c0000005
Exception Offset: 00312709
- Attachments
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jace ult.zip- (4.71 KiB) Downloaded 67 times
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Re: [confirmed]Jace, Architect of Thought Ultimate Crash
by HarlequinCasts » 17 May 2014, 16:21
Checked again for Journey into Nyx just for the hell of it.
Still crashes everytime, here's the offset and save.
Still crashes everytime, here's the offset and save.
Fault Module Name: manalinkeh.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5368e33d
Exception Code: c0000005
Exception Offset: 00327699
- Attachments
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jace ult.zip- (5.02 KiB) Downloaded 65 times
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Re: [confirmed]Jace, Architect of Thought Ultimate Crashes
by Gargaroz » 16 Jul 2014, 16:55
Fixed in db30833
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Jace, Architect of Thought Ultimate Crashes
by HarlequinCasts » 11 Sep 2014, 17:41
Ultimate still freezes the game in M15. No error, just locks up thinking.
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HarlequinCasts - Posts: 917
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Re: [still bugged]Jace, Architect of Thought Ultimate Crashe
by Gargaroz » 19 Sep 2014, 10:46
Fixed (and tested) in ddb7ab1
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
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