[fixed/closed]Wurmcoil Engine
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[fixed/closed]Wurmcoil Engine
by HarlequinCasts » 24 Jan 2014, 12:59
Describe the Bug:
The two Wurm tokens generated by a dead Wurmcoil Engine do not have the correct converted mana cost of 0. I suspect they have a CMC of 6?
See save game to test killing them with an Engineered Explosives that has 0 counters on it. It will kill other tokens, just not Wurm tokens.
Which card did behave improperly ?
Wurmcoil Engine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2 Jan 2014
What exactly should be the correct behavior/interaction ?
CMC 0
Are any other cards possibly affected by this bug ?
NA
The two Wurm tokens generated by a dead Wurmcoil Engine do not have the correct converted mana cost of 0. I suspect they have a CMC of 6?
See save game to test killing them with an Engineered Explosives that has 0 counters on it. It will kill other tokens, just not Wurm tokens.
Which card did behave improperly ?
Wurmcoil Engine
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2 Jan 2014
What exactly should be the correct behavior/interaction ?
CMC 0
Are any other cards possibly affected by this bug ?
NA
- Attachments
-
token test.zip- (3.06 KiB) Downloaded 111 times
Last edited by BAgate on 06 Dec 2014, 01:33, edited 5 times in total.
Reason: closed
Reason: closed
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HarlequinCasts - Posts: 917
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Re: Wurmcoil Engine
by Korath » 24 Jan 2014, 20:51
Yeah, they're 6 - Wurmcoil Engine makes tokens of Wurmcoil Engine and modify them. They're not "Wurm" for the purposes of Echoing Decay either. Fixing the latter is nontrivial, since the tokens have to be artifacts.
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Korath - DEVELOPER
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Re: [confirmed]Wurmcoil Engine
by Gargaroz » 05 Jun 2014, 00:52
All fixed (via specific hacks in "get_cmc" and "get_id") in beee86c
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [still bugged]Wurmcoil Engine
by BAgate » 12 Oct 2014, 03:30
tokens still named Wurmcoil Engine and still have cmc that is not 0
Working on: housekeeping and archived reports
Re: [still bugged]Wurmcoil Engine
by Gargaroz » 30 Oct 2014, 15:19
Fixed again (and tested) in a6c078d
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [fixed/closed]Wurmcoil Engine
by Korath » 03 Dec 2015, 01:23
Fixed for real now, sans hacks, in b4d48c1.
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Korath - DEVELOPER
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