[fixed/closed]Fell Shepherd
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[fixed/closed]Fell Shepherd
by stassy » 30 Jan 2014, 18:16
Describe the Bug:
- Fell Shepherd debuff ability can't target him after a creature to sac has been chosen
- Fell Shepherd reanimate ability bring creatures from gy to hand instead of bf
Which card did behave improperly ?
Fell Shepherd
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Jan 01, 2014 : Commanding the revision of Ice Age v2 - DUEL
What exactly should be the correct behavior/interaction ?
- Fell Shepherd debuff ability can target him after a creature to sac has been chosen (aka the untargetable sign should disappear after target creature to sac has been chosen)
- Fell Shepherd reanimate ability bring creatures from gy to bf
Are any other cards possibly affected by this bug ?
-


- Fell Shepherd debuff ability can't target him after a creature to sac has been chosen
- Fell Shepherd reanimate ability bring creatures from gy to hand instead of bf
Which card did behave improperly ?
Fell Shepherd
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Jan 01, 2014 : Commanding the revision of Ice Age v2 - DUEL
What exactly should be the correct behavior/interaction ?
- Fell Shepherd debuff ability can target him after a creature to sac has been chosen (aka the untargetable sign should disappear after target creature to sac has been chosen)
- Fell Shepherd reanimate ability bring creatures from gy to bf
Are any other cards possibly affected by this bug ?
-


Last edited by BAgate on 07 May 2014, 03:29, edited 7 times in total.
Reason: closed
Reason: closed
- stassy
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Re: [confirmed]Fell Shepherd
by BAgate » 30 Jan 2014, 21:33
Debuff problem is confirmed, but the other ability is working correctly. Creatures should return to hand not bf.
Working on: housekeeping and archived reports
Re: [confirmed]Fell Shepherd
by Gargaroz » 31 Jan 2014, 01:19
Fixed in ac7dcc3
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [still bugged]Fell Shepherd
by BAgate » 12 Mar 2014, 04:06
When cast it fails to resolve and mana is returned to pool if you have no creatures in play. If you have another creature then you are asked for a creature to sacrifice and then the program crashes.
Working on: housekeeping and archived reports
Re: [still bugged]Fell Shepherd
by Gargaroz » 12 Mar 2014, 15:06
Fixed in 253572b
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Fell Shepherd
by BAgate » 26 Apr 2014, 01:11
If there are no creatures then he can't be cast (even if he is highlighted as castable and you have mana available clicking on him does nothing). If you have creatures on bf you may cast him but game immediately crashes (same if you put him into play via Elvish Piper).
Working on: housekeeping and archived reports
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