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[fixed/closed]Fell Shepherd

PostPosted: 30 Jan 2014, 18:16
by stassy
Describe the Bug:
- Fell Shepherd debuff ability can't target him after a creature to sac has been chosen
- Fell Shepherd reanimate ability bring creatures from gy to hand instead of bf

Which card did behave improperly ?
Fell Shepherd

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Jan 01, 2014 : Commanding the revision of Ice Age v2 - DUEL

What exactly should be the correct behavior/interaction ?
- Fell Shepherd debuff ability can target him after a creature to sac has been chosen (aka the untargetable sign should disappear after target creature to sac has been chosen)
- Fell Shepherd reanimate ability bring creatures from gy to bf

Are any other cards possibly affected by this bug ?
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Re: [confirmed]Fell Shepherd

PostPosted: 30 Jan 2014, 21:33
by BAgate
Debuff problem is confirmed, but the other ability is working correctly. Creatures should return to hand not bf.

Re: [confirmed]Fell Shepherd

PostPosted: 31 Jan 2014, 01:19
by Gargaroz
Fixed in ac7dcc3

Re: [still bugged]Fell Shepherd

PostPosted: 12 Mar 2014, 04:06
by BAgate
When cast it fails to resolve and mana is returned to pool if you have no creatures in play. If you have another creature then you are asked for a creature to sacrifice and then the program crashes.

Re: [still bugged]Fell Shepherd

PostPosted: 12 Mar 2014, 15:06
by Gargaroz
Fixed in 253572b

Re: [still bugged]Fell Shepherd

PostPosted: 26 Apr 2014, 01:11
by BAgate
If there are no creatures then he can't be cast (even if he is highlighted as castable and you have mana available clicking on him does nothing). If you have creatures on bf you may cast him but game immediately crashes (same if you put him into play via Elvish Piper).

Re: [still bugged]Fell Shepherd

PostPosted: 06 May 2014, 12:55
by Korath
Fixed 2b6bd68.