[fixed/closed]Hide // Seek
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Hide // Seek
by Nexhro » 04 Feb 2014, 08:21
Describe the Bug:
The card is a mess and just doesn't work at all.
The player can't choose whether he/she casts Hide or Seek. In most cases, the game asks the player to pay RW, but if the player has red, white and black mana sources available, it sometimes asks to pay WB.
When RW is paid to play the spell, the game sometimes asks for target player. Choosing a player results in the spell going to the graveyard without doing anything.
On other occasions it asks for target permanent, but declares artifacts and enchantments illegal targets upon clicking them. It also displays the player icons while asking for target permanent. Clicking on a player icon in that case results in the spell going to the graveyard without doing anything.
Also, the AI sometimes gets to choose which of the two spells is cast after the player has already paid RW for it. A window pops up indicating the AI's choice ('Sir Pierce chooses...')
When the game asks to pay WB and then asks for target player, targetting either player results in the spell going to the graveyard without doing anything.
Lastly, the spell isn't highlighted in hand when the player only controls black and white mana sources.
Which card did behave improperly ?
Hide // Seek
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2, Duel
What exactly should be the correct behavior/interaction ?
The controller of Hide // Seek may choose which of the two halves he/she wants to cast.
When Hide is chosen, the player pays RW and targets an artifact or enchantment, which is put on the bottom of its owner's library upon Hide's resolution. The player icons are not shown during target selection.
When Seek is chosen, its controller, after having paid WB, searches target opponent's library for a card and exiles it, then gains life equal to that spell's convertetd mana cost. That opponent shuffles his/her library afterwards.
The opponent can't shoose which of the spells is paid whatsoever.
The spell is highlighted in hand when either of the halves could be played.
Are any other cards possibly affected by this bug ?
-
Edit1: confirmed by BAgate; Edit2: spelling correction
The card is a mess and just doesn't work at all.
The player can't choose whether he/she casts Hide or Seek. In most cases, the game asks the player to pay RW, but if the player has red, white and black mana sources available, it sometimes asks to pay WB.
When RW is paid to play the spell, the game sometimes asks for target player. Choosing a player results in the spell going to the graveyard without doing anything.
On other occasions it asks for target permanent, but declares artifacts and enchantments illegal targets upon clicking them. It also displays the player icons while asking for target permanent. Clicking on a player icon in that case results in the spell going to the graveyard without doing anything.
Also, the AI sometimes gets to choose which of the two spells is cast after the player has already paid RW for it. A window pops up indicating the AI's choice ('Sir Pierce chooses...')
When the game asks to pay WB and then asks for target player, targetting either player results in the spell going to the graveyard without doing anything.
Lastly, the spell isn't highlighted in hand when the player only controls black and white mana sources.
Which card did behave improperly ?
Hide // Seek
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
CIA v2, Duel
What exactly should be the correct behavior/interaction ?
The controller of Hide // Seek may choose which of the two halves he/she wants to cast.
When Hide is chosen, the player pays RW and targets an artifact or enchantment, which is put on the bottom of its owner's library upon Hide's resolution. The player icons are not shown during target selection.
When Seek is chosen, its controller, after having paid WB, searches target opponent's library for a card and exiles it, then gains life equal to that spell's convertetd mana cost. That opponent shuffles his/her library afterwards.
The opponent can't shoose which of the spells is paid whatsoever.
The spell is highlighted in hand when either of the halves could be played.
Are any other cards possibly affected by this bug ?
-
Edit1: confirmed by BAgate; Edit2: spelling correction
- Attachments
-
HideSeek1.zip- (3.04 KiB) Downloaded 72 times
Last edited by Aswan jaguar on 29 Nov 2014, 07:32, edited 7 times in total.
Reason: fixed/closed
Reason: fixed/closed
-

Nexhro - Posts: 1613
- Joined: 23 Jan 2014, 18:08
- Location: HRO, UTC +1
- Has thanked: 78 times
- Been thanked: 103 times
Re: [confirmed]Hide // Seek
by HarlequinCasts » 04 Feb 2014, 10:13
Lol... mess confirmed. It seems like the AI gets to choose the mode and fuse is not one of them regardless of your mana (perhaps checking AIs mana?).
For me it then prompts for target permanent, which gives illegal target for anything other than a player. It then gives a bunch of small errors and resolves doing nothing as far as I can tell. This was probably its version of the seek mode, however I paid WR so it probably has hide and seek reversed.
Have fun!
For me it then prompts for target permanent, which gives illegal target for anything other than a player. It then gives a bunch of small errors and resolves doing nothing as far as I can tell. This was probably its version of the seek mode, however I paid WR so it probably has hide and seek reversed.
Have fun!
-

HarlequinCasts - Posts: 917
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
Re: [confirmed]Hide // Seek
by Gargaroz » 24 Jun 2014, 20:35
Fixed in dfc3434
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Hide // Seek
by BAgate » 10 Oct 2014, 01:23
Only cast as Hide, no option for Seek.
Working on: housekeeping and archived reports
Re: [still bugged]Hide // Seek
by Gargaroz » 29 Oct 2014, 15:49
Another old bug, could someone retest and tell me if it's still bugged ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Hide // Seek
by stassy » 29 Oct 2014, 16:15
Seems to be fixed, all options available when mana is, AI and player spell resolutions are ok though I have yet to see AI cast Seek on me
Edit: neverming, AI just casted Seek on me...and exiled a land
Edit: neverming, AI just casted Seek on me...and exiled a land
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
6 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 10 guests
