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[fixed/closed]Warp World messy effect

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[fixed/closed]Warp World messy effect

Postby Nexhro » 03 Mar 2014, 02:01

Describe the Bug:
When Warp World resolves, all permanents are returned to their owners' hands, then both hands (including cards that were in hand prior to Warp World resolving) are shuffled into the respective libraries.
The number of cards revealed from the top of the library by a player as part of Warp World 's effect equals the total number of cards (original hand + cards put there by Warp World) that were shuffled from hand into library by that player this way.
The remaining procedure seems to work as intended. Revealed creature, land, artifact and enchantment cards are put onto the battlefield; rest goes to the bottom of respective libraries.

Which card did behave improperly ?
Warp World

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BotG v2, duel

What exactly should be the correct behavior/interaction ?
Permanents on the battlefield are not put into players' hands.
Players' hands are not shuffled in.
Cards in players' hands are not taken into account when Warp World calculates the number of cards to be revealed after shuffling.

Are any other cards possibly affected by this bug ?
-

Edit1: confirmed by BAgate; Edit2: changed thread title to match new report guidelines
Attachments
WarpWorld1.zip
(2.94 KiB) Downloaded 64 times
Last edited by BAgate on 14 Sep 2014, 00:54, edited 6 times in total.
Reason: closed
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Re: [confirmed]Warp World

Postby Nexhro » 03 Mar 2014, 02:28

Oh and I forgot to test whether enchantments are put onto the battlefield last, which is an integral part of the effect.
In the Web of War is probably a convenient way to do so.

Edit: Just tried it and AI's Seed the Land triggered off lands put onto the battlefield with Warp World.
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Re: [confirmed]Warp World messy effect

Postby Gargaroz » 14 Mar 2014, 22:37

All fixed in 3c18661
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Warp World casts instants & sorceries

Postby Nexhro » 23 Apr 2014, 14:50

Describe the Bug:
Warp World casts instants (tested with Lightning Bolt) and sorceries (tested with more copies of Warp World) revealed by its effect upon resolution.

Which card did behave improperly ?
Warp World

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
April 17 2014, duel

What exactly should be the correct behavior/interaction ?
Warp World puts revealed artifacts, lands, creatures, and then enchantments onto the battlefield. Revealed instants and sorceries are put on the bottom of its owner's library.

Are any other cards possibly affected by this bug ?
-

Edit: merged with prior report.
Attachments
WarpWorld3.zip
(3.27 KiB) Downloaded 65 times
Last edited by BAgate on 23 Apr 2014, 17:26, edited 1 time in total.
Reason: edit
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Re: [still bugged]Warp World messy effect

Postby Gargaroz » 15 May 2014, 18:49

Fixed in dd92249
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Warp World messy effect

Postby Nexhro » 14 Sep 2014, 00:40

Works like a charm now. Thank you, Gargaroz!
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