[fixed/closed]Green Sun's Zenith & similar-x creatures
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[fixed/closed]Green Sun's Zenith & similar-x creatures
by Aswan jaguar » 03 Mar 2014, 07:35
Describe the Bug:
If I use Green Sun's Zenith to search for a creature to put on the battlefield selecting x = 6 (e.g) and use it on (Savageborn Hydra at least probably all creatures with x in their cost) Savageborn Hydra enters the battlefield with 6 x (+1/+1) counters on it.So as much you pay for x for Green Sun's Zenith that much x the creature gains.
Which card did behave improperly ?
?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Creatures with x casting cost are put on the battlefield with 0 x +1/+1 counters on them when you use Green Sun's Zenith.
Are any other cards possibly affected by this bug ?
-
Which card did behave improperly ?
?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Creatures with x casting cost are put on the battlefield with 0 x +1/+1 counters on them when you use Green Sun's Zenith.
Are any other cards possibly affected by this bug ?
-
- Attachments
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- greensun zenith-savageborn hydra.rar
- (2.44 KiB) Downloaded 222 times
Last edited by Aswan jaguar on 11 Apr 2018, 16:20, edited 7 times in total.
Reason: fixed/closed in dev-not spell blast will make new post
Reason: fixed/closed in dev-not spell blast will make new post
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Green Sun's Zenith - x casting cost creatures
by BAgate » 03 Mar 2014, 07:59
Also tested with Primordial Hydra, so it isn't card specific.
Working on: housekeeping and archived reports
Re: [confirmed]Green Sun's Zenith - x casting cost creatures
by Aswan jaguar » 03 Mar 2014, 09:03
The same bug have - tested:
1- Chord of Calling
2- Wargate
Untested cards that have same ability:
3- Lin Sivvi, Defiant Hero
4- Reshape
5- Taj-Nar Swordsmith
6- Tezzeret the Seeker
7- Transmute Artifact?
Untested cards that have same ability:
3- Lin Sivvi, Defiant Hero
Last edited by Aswan jaguar on 02 May 2016, 09:10, edited 2 times in total.
Reason: strikethrough fixed
Reason: strikethrough fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Green Sun's Zenith - x casting cost creatures
by Aswan jaguar » 06 Mar 2014, 19:26
One more bug I have noticed with Green Sun's Zenith is that I saw AI using it about 15 times and NONE it picked a creature to put on the battlefield.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Green Sun's Zenith - x casting cost creatures
by Gargaroz » 11 Mar 2014, 14:28
All fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed Gargaroz]Green Sun's Zenith & similar-x creatures
by Korath » 11 Mar 2014, 20:03
Your fix breaks Spell Blast, Spell Burst, and anything else that inspects the CMC of a spell on the stack. The right way to do it is to check whether the X-cost creature spell was played for free; an easier hack that might work would be to clear x_value at the start of Green Sun Zenith's resolution, or possibly put_into_play().
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Re: [new info]Green Sun's Zenith & similar-x creatures
by Gargaroz » 14 Mar 2014, 22:08
I see, however Spell Blast needs recoding (interaction with Summoner's Trap), and Spell Burst doesn't look at the X value at all (and this is obviously wrong).
I was thinking to add a check on "get_cmc" for SF2_X_SPELL and then a check for "info_slot", as almost all the cards that have "X" use this method. It seems to me a more precise way instead of checking a floating variable, which will be completely inaccurate if we can ever implement a stack system more similar to the actual one.
Obviously, older cards will need to be recoded.
I was thinking to add a check on "get_cmc" for SF2_X_SPELL and then a check for "info_slot", as almost all the cards that have "X" use this method. It seems to me a more precise way instead of checking a floating variable, which will be completely inaccurate if we can ever implement a stack system more similar to the actual one.
Obviously, older cards will need to be recoded.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [new info]Green Sun's Zenith & similar-x creatures
by Korath » 15 Mar 2014, 02:35
Special flags aren't, in general, usable on non-permanents; too many of them use their targets as actual targets, and X spells are the most likely to do so. Plus, now you're adding info slot to their CMC no matter where they are, instead of just on the stack, and whether or not you know they're storing X there.
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Korath - DEVELOPER
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Re: [new info]Green Sun's Zenith & similar-x creatures
by Gargaroz » 18 Mar 2014, 16:38
I agree, but speaking of X spells, I bet you'll rarely see spells that targets more than 10 different targets at once, so I think we're still in the "safe zone" speaking of Special Flags.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
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Re: [confirmed]Green Sun's Zenith & similar-x creatures
by Aswan jaguar » 02 May 2016, 11:15
These all seem to be fixed,I don't know if Lin Sivvi, Defiant Hero is as I couldn't find a rebel permanent with X casting cost to test it.
However the interaction with Spell Blast still is broken?
Spell Burst seems to work fine with X spells to my limited tests.
However the interaction with Spell Blast still is broken?
Spell Burst seems to work fine with X spells to my limited tests.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8078
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Re: [confirmed]Green Sun's Zenith & similar-x creatures
by Gargaroz » 09 Sep 2016, 19:06
No, Spell Blast was recoded and should be fine now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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