It is currently 08 Jul 2021, 05:14
   
Text Size

[fixed/closed]Flesh Reaver : extra damage

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Flesh Reaver : extra damage

Postby 0rion79 » 07 Mar 2014, 09:43

When Flesh Reaver 's ability is activated by AI (didn't check when used by me), it triggers more than once during the same turn. In my EDH game, it has triggered 7 times in a round, reducing the AI's life points from 36 to 8 at once.
Last edited by BAgate on 17 Oct 2014, 01:13, edited 7 times in total.
Reason: closed
User avatar
0rion79
 
Posts: 1519
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 59 times

Re: [confirmed]Flesh Reaver : extra damage

Postby BAgate » 07 Mar 2014, 14:34

It also happens when controlled by human. Also note, in my 2 tests it triggered 5 times once and 3 times the other, so it doesn't appear consistent.

Orion79, there are guidelines for reporting bugs, please follow them. We didn't write them for our own amusement.
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [confirmed]Flesh Reaver : extra damage

Postby Gargaroz » 11 Mar 2014, 14:07

Fixed in 8f15e52
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [still bugged]Flesh Reaver : extra damage

Postby BAgate » 03 May 2014, 09:20

Now it doesn't trigger at all (so you don't suffer any damage).
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [still bugged]Flesh Reaver : extra damage

Postby Gargaroz » 13 May 2014, 13:28

Fixed in 3cdbe7d
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [fixed]Flesh Reaver : extra damage

Postby Aswan jaguar » 01 Oct 2014, 14:20

Still bugged.No trigger to deal that much damage that Flesh Reaver deals to creature or player when controlled by both players.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [still bugged]Flesh Reaver : extra damage

Postby Gargaroz » 11 Oct 2014, 16:14

Fixed (and tested) in a546c63
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 10 guests


Who is online

In total there are 10 users online :: 0 registered, 0 hidden and 10 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 10 guests

Login Form