[fixed/closed]Winter Blast
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[fixed/closed]Winter Blast
by BAgate » 14 Mar 2014, 04:27
Describe the Bug:
AI hangs in attached save. If you remove Winter Blast from his hand then there is no hang.
Which card did behave improperly ?
Winter Blast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
No hang.
Are any other cards possibly affected by this bug ?
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AI hangs in attached save. If you remove Winter Blast from his hand then there is no hang.
Which card did behave improperly ?
Winter Blast
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
No hang.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
AUTOSAVE - Copy.rar- (2.23 KiB) Downloaded 57 times
Last edited by BAgate on 23 Sep 2014, 12:16, edited 4 times in total.
Reason: closed
Reason: closed
Working on: housekeeping and archived reports
Re: Winter Blast
by Korath » 14 Mar 2014, 08:59
Peculiar. We call the C version of Winter Blast, but all that does is call the exe version. Savegame still hang if you replace its code pointer in ct_all.csv with 0x4117C0?
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Re: Winter Blast
by BAgate » 14 Mar 2014, 10:05
Assuming I'm doing it right when I replace the code pointer, yes, it still hangs.
Working on: housekeeping and archived reports
Re: [confirmed]Winter Blast
by Aswan jaguar » 15 Mar 2014, 11:00
The problem happens to player,too.The problem is that after you pay how much mana you want for X (lets say 3)the prompt asks you to select 3 creatures,and when you have targeted all 3 creatures after the last selection it will go to the beginning re-asking for 1st target again 2nd and go in an infinite loop.
Cancel doesn't work either.Even if you use the original version the bug persists.
Cancel doesn't work either.Even if you use the original version the bug persists.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: [confirmed]Winter Blast
by HarlequinCasts » 04 Jul 2014, 19:04
I keep seeing decks that hang on Winter Blast too.
FYI here are the details:
FYI here are the details:
Problem Event Name: AppHangB1
Application Name: Magic.exe
Application Version: 7.0.0.0
Application Timestamp: 4e000000
Hang Signature: 9a70
Hang Type: 6144
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Hang Signature 1: 9a70d52d8cd7a754877acbf1d03cd41a
Additional Hang Signature 2: 2105
Additional Hang Signature 3: 2105e7c65e017d628360ee0fea741681
Additional Hang Signature 4: 9a70
Additional Hang Signature 5: 9a70d52d8cd7a754877acbf1d03cd41a
Additional Hang Signature 6: 2105
Additional Hang Signature 7: 2105e7c65e017d628360ee0fea741681
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Re: [confirmed]Winter Blast
by Gargaroz » 19 Jul 2014, 15:35
Well, Winter Blast has a new C code as ccadd31
Consider this fixed. It also interect flawlessly with Gaddock Teeg.
Consider this fixed. It also interect flawlessly with Gaddock Teeg.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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