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[fixed/closed]Thunderscape Battlemage messed kickers

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[fixed/closed]Thunderscape Battlemage messed kickers

Postby Aswan jaguar » 22 Mar 2014, 17:55

Describe the Bug:
Thunderscape Battlemage:
Green kicker asks for {1} {B} and has the black effect (discard 2)
Black kicker asks for {G} and has the green effect (destroy enchantment)

Which card did behave improperly ?
Thunderscape Battlemage

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL

What exactly should be the correct behavior/interaction ?
Thunderscape Battlemage:
Black kicker asks for {1} {B} and has the black effect (discard 2)
Green kicker asks for {G} and has the green effect (destroy enchantment)

Are any other cards possibly affected by this bug ?
-
savegame corrupted

Notice:
Thornscape Battlemage & Nightscape Battlemage are working fine.
Last edited by BAgate on 17 Oct 2014, 11:11, edited 7 times in total.
Reason: closed
---
Trying to squash some bugs and playtesting.
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Re: [confirmed]Thunderscape Battlemage messed kickers

Postby Gargaroz » 09 Jul 2014, 16:25

Fixed in 7ad4063
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Thunderscape Battlemage messed kickers

Postby Nexhro » 26 Sep 2014, 20:10

CoRM15 mini2:

Just like Stormscape Battlemage, Thunderscape Battlemage's mode selection window is messy.

The first entry for each color listed, e.g. the first entry for "White Kicker", asks for the {1} {B} kicker, then asks for target player as intended. the targeted player discards 2 cards.

The second entry for each color listed, e.g. the second entry for "Blue Kicker", asks for the {G} cost and Battlemage's controller gets to target an enchantment to destroy when it enters the battlefield.
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Re: [still bugged]Thunderscape Battlemage messed kickers

Postby Gargaroz » 08 Oct 2014, 14:58

Fixed, as mentioned in the other thread.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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