[fixed/closed]Enchanted Evening + Aladdin
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[fixed/closed]Enchanted Evening + Aladdin
by Aswan jaguar » 23 Mar 2014, 06:59
Describe the Bug:
As soon as I play Enchanted Evening in this scenario at least the game crashes.
Which card did behave improperly ?
Enchanted Evening?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
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As soon as I play Enchanted Evening in this scenario at least the game crashes.
Which card did behave improperly ?
Enchanted Evening?
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Are any other cards possibly affected by this bug ?
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- Attachments
-
enchanted evening-crash.rar- (1.89 KiB) Downloaded 70 times
Last edited by BAgate on 07 Oct 2014, 01:23, edited 3 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Enchanted Evening crash probably
by Korath » 23 Mar 2014, 07:37
Enchanted Evening triggered it, but the problem's with the AI's Aladdin. It assumes that all 19 of its targets are targets, and keeps track of the effect cards it's generated in them; but C cards casually appropriate targets 10-19 of all cards for their own use. So when Enchanted Evening overwrote targets[17].player and the AI considered letting the Aladdin die during combat, kaboom.
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Re: Enchanted Evening crash probably
by Aswan jaguar » 23 Mar 2014, 08:29
So the solution is to rewrite Aladdin or there is more to it?
By the way I love the optical change the templates used for Enchanting Evening effect,they are amazing!
By the way I love the optical change the templates used for Enchanting Evening effect,they are amazing!
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Enchanted Evening + Aladdin
by Korath » 23 Mar 2014, 10:25
Much easier to rewrite Aladdin (which needs to be done anyway) than to get everything else out of the targets array, yes; I just spent most of the last week reclaiming target 10, and it was one of the least heavily-used.
(How come that Mountain in your last screenshot is red?)
(How come that Mountain in your last screenshot is red?)
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Re: [confirmed]Enchanted Evening + Aladdin
by Aswan jaguar » 23 Mar 2014, 10:49
About the Mountain being red in this game
1- I had already Enchanting Evening out
2- I made the Mountain into an artifact (still not red)
3- stole it with Memnarch. (still not red)
4- AI's first turn after I stole it in mine turn, it became red.
Note:you can replicate it with the savagame I provided for Dragon Wings bug if you play 2,3 turns.(if you can use it)
viewtopic.php?f=86&t=12624&p=148944#p148944
1- I had already Enchanting Evening out
2- I made the Mountain into an artifact (still not red)
3- stole it with Memnarch. (still not red)
4- AI's first turn after I stole it in mine turn, it became red.
Note:you can replicate it with the savagame I provided for Dragon Wings bug if you play 2,3 turns.(if you can use it)
viewtopic.php?f=86&t=12624&p=148944#p148944
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
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Re: [confirmed]Enchanted Evening + Aladdin
by Gargaroz » 09 Jul 2014, 16:43
Aladdin was already recoded, so this should be fixed.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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