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[fixed/closed]madness old rules

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[fixed/closed]madness old rules

Postby BAgate » 25 Mar 2014, 03:28

Describe the Bug:
They use the old ruling of Madness, so with two forest and an island in play, you can play Careful Study, discard an Arrogant Wurm, play a land and the pay the Madness cost of the Wurm. Also, the "Madness Effect card" will not be destroyed if you or the AI activate a non-mana ability, which is incorrect. If you've multiple Madness Cards to be activated, respond to the activation of the first activating the second or you'll lose it.

Which card did behave improperly ?
Arrogant Wurm & Basking Rootwalla

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL

What exactly should be the correct behavior/interaction ?
Choice to use madness must be immediate.

Are any other cards possibly affected by this bug ?
potentially other cards with madness
Attachments
madness.rar
(1.53 KiB) Downloaded 279 times
Last edited by Aswan jaguar on 08 Sep 2016, 13:15, edited 3 times in total.
Reason: fixed/closed-retitled
Working on: housekeeping and archived reports
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Re: [confirmed]madness

Postby Gargaroz » 10 Jul 2014, 14:37

As Korath mentioned, waitlisted for now.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed/closed]madness old rules

Postby Aswan jaguar » 08 Sep 2016, 13:16

This also has been fixed probably by the last work on cycling cards and rest rules engine cards.Closed.
So happy when waitlisted bugs like this one finally gets fixed. :D
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