[fixed/closed]Breaking // Entering wrong mana cost on card
Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins
[fixed/closed]Breaking // Entering wrong mana cost on card
by Aswan jaguar » 04 Apr 2014, 15:15
Describe the Bug:
Breaking // Entering you can't cast (never prompt) Entering or fuse although you have the mana and at least a creature in a graveyard.
Because Entering has the wrong colour on the card
but it needs and asks for the correct mana which is
.
Which card did behave improperly ?
Breaking // Entering
Card Name:
Breaking
Mana Cost:
BlueBlack
Converted Mana Cost:
2
Types:
Sorcery
Card Text:
Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Card Name:
Entering
Mana Cost:
4BlackRed
Converted Mana Cost:
6
Types:
Sorcery
Card Text:
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Breaking // Entering - Entering should have on the card's cost

Are any other cards possibly affected by this bug ?
-
Savegame corrupted
Breaking // Entering you can't cast (never prompt) Entering or fuse although you have the mana and at least a creature in a graveyard.
Because Entering has the wrong colour on the card
but it needs and asks for the correct mana which is
. Which card did behave improperly ?
Breaking // Entering
Card Name:
Breaking
Mana Cost:
BlueBlack
Converted Mana Cost:
2
Types:
Sorcery
Card Text:
Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Card Name:
Entering
Mana Cost:
4BlackRed
Converted Mana Cost:
6
Types:
Sorcery
Card Text:
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/02/18: Born of the Gods v2 - DUEL
What exactly should be the correct behavior/interaction ?
Breaking // Entering - Entering should have on the card's cost

Are any other cards possibly affected by this bug ?
-
Savegame corrupted
Last edited by Aswan jaguar on 15 Nov 2014, 05:26, edited 13 times in total.
Reason: closed by BAgate - me unsticky
Reason: closed by BAgate - me unsticky
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Breaking // Entering cast issues
by BAgate » 04 Apr 2014, 21:41
I got the option to cast Entering and Fuse.
However, the artwork for the card has the wrong casting cost.
However, the artwork for the card has the wrong casting cost.
- Attachments
-
breaking.rar- (2.05 KiB) Downloaded 73 times
Working on: housekeeping and archived reports
Re: [confirmed]Breaking // Entering wrong mana cost on the c
by Gargaroz » 13 Jul 2014, 16:41
All the split cards were rewrote using a standard function. Consider this fixed until something else pops out.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [fixed]Breaking // Entering wrong mana cost on the card
by Nexhro » 26 Sep 2014, 11:51
As of CoRM15 mini2, the card is severely bugged:
1) It doesn't prompt a mode selection window when there are no creature cards in any graveyard. It just always asks for
when clicked in that case. Hence, the card can't be fused in order to potentially return a creature card to the battlefield with Entering that was milled by Breaking. Lastly, a player should be able to cast Entering without fuse when there are no creature cards in graveyards as it doesn't require any target.
2) Breaking prompts its controller to "Select target player for Breaking", but the game doesn't accept players as targets and prompts the "Illegal target (player)" help text if one attempts to target a player.
It does accept a creature as target, but nothing happens when it resolves.
3) Casting Entering without fuse crashes the game.
4) Entering's mana cost is stil ldisplayed as
on the card, but charges
as intended.
1) It doesn't prompt a mode selection window when there are no creature cards in any graveyard. It just always asks for
when clicked in that case. Hence, the card can't be fused in order to potentially return a creature card to the battlefield with Entering that was milled by Breaking. Lastly, a player should be able to cast Entering without fuse when there are no creature cards in graveyards as it doesn't require any target.2) Breaking prompts its controller to "Select target player for Breaking", but the game doesn't accept players as targets and prompts the "Illegal target (player)" help text if one attempts to target a player.
It does accept a creature as target, but nothing happens when it resolves.
3) Casting Entering without fuse crashes the game.
4) Entering's mana cost is stil ldisplayed as
on the card, but charges
as intended.- Attachments
-
BrEnt1.zip- (2.51 KiB) Downloaded 70 times
-

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Re: [still bugg]Breaking // Entering wrong mana cost on the
by Gargaroz » 07 Oct 2014, 15:01
Fixed in beb95f6
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [fixed/clos]Breaking // Entering wrong mana cost on the
by BAgate » 18 Oct 2014, 01:53
Still an error on the artwork, but the card functions correctly so I'm closing this report and pursuing by other means.
Working on: housekeeping and archived reports
Re: [chk nxt patch]Breaking // Entering wrong mana cost on c
by BAgate » 22 Oct 2014, 00:14
Still need checking next patch, so this is to keep it at the top.
Working on: housekeeping and archived reports
Re: [chk nxt patch]Breaking // Entering wrong mana cost on c
by Aswan jaguar » 22 Oct 2014, 13:42
BAgate instead of posting why don't you sticky the post until new update is out to test this?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [chk nxt patch]Breaking // Entering wrong mana cost on c
by BAgate » 22 Oct 2014, 23:43
I would but I don't think anyone but you and stassy has permission to sticky things. Either that, or I've just never figured out how to do it.
Working on: housekeeping and archived reports
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