[fixed/close]Sylvok Explorer produce colourless-with no land
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[fixed/close]Sylvok Explorer produce colourless-with no land
by Aswan jaguar » 13 May 2014, 19:37
Describe the Bug:
Sylvok Explorer can produce colourless mana while opponent has no land on the battlefield.
Which card did behave improperly ?
Sylvok Explorer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/05/06: Journey into Nyx
What exactly should be the correct behavior/interaction ?
Sylvok Explorer produces mana of any colour that an opponent land produces,no lands-no mana.
From the wording I understand that it can produce only coloured mana anyway so even If opponent had an Academy Ruins in play still Sylvok Explorer can't produce any mana since colourless isn't a colour.
Are any other cards possibly affected by this bug ?
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Sylvok Explorer can produce colourless mana while opponent has no land on the battlefield.
Which card did behave improperly ?
Sylvok Explorer
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/05/06: Journey into Nyx
What exactly should be the correct behavior/interaction ?
Sylvok Explorer produces mana of any colour that an opponent land produces,no lands-no mana.
From the wording I understand that it can produce only coloured mana anyway so even If opponent had an Academy Ruins in play still Sylvok Explorer can't produce any mana since colourless isn't a colour.
Are any other cards possibly affected by this bug ?
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- Attachments
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sylvok explorer produces-collorless whith no land.rar- (2.16 KiB) Downloaded 70 times
Last edited by BAgate on 05 Dec 2014, 02:18, edited 5 times in total.
Reason: closed
Reason: closed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Sylvok Explorer produce colourless-with no land
by BAgate » 14 May 2014, 05:34
When I click on it in your save (and a clean game) nothing happens if opponent has no lands.
Working on: housekeeping and archived reports
Re: Sylvok Explorer produce colourless-with no land
by Aswan jaguar » 14 May 2014, 13:22
I noticed that what you say happens BUT happens only if you click to get mana in advance.Select a spell to cast/activate and click on it then and it will give you 1 colourless mana besides it is highlighted as ready to be activated (but it shouldn't)as opponent has no lands.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
- Posts: 7450
- Joined: 13 May 2010, 12:17
- Has thanked: 639 times
- Been thanked: 351 times
Re: [confirmed]Sylvok Explorer produce colourless-with no la
by Gargaroz » 02 Jun 2014, 12:35
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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Re: [still bugge]Sylvok Explorer produce colourless-with no
by BAgate » 12 Oct 2014, 07:37
When opp controls no land:
1) Sylvok Explorer is highlighted as activatable even when it shouldn't be
2) when a spell is cast it can be used for 1 colorless mana
EDIT (12/4/2014): per ruling for Fellwar Stone, Sylvok Explorer should be activatable even when opponent controls no land, it just won't give you any mana.
1) Sylvok Explorer is highlighted as activatable even when it shouldn't be
2) when a spell is cast it can be used for 1 colorless mana
EDIT (12/4/2014): per ruling for Fellwar Stone, Sylvok Explorer should be activatable even when opponent controls no land, it just won't give you any mana.
Last edited by BAgate on 05 Dec 2014, 02:18, edited 1 time in total.
Reason: added ruling
Reason: added ruling
Working on: housekeeping and archived reports
Re: [still bugge]Sylvok Explorer produce colourless-with no
by Gargaroz » 31 Oct 2014, 20:31
All fixed in bf8e4a6
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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