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[fixed/close]Sylvok Explorer produce colourless-with no land

PostPosted: 13 May 2014, 19:37
by Aswan jaguar
Describe the Bug:
Sylvok Explorer can produce colourless mana while opponent has no land on the battlefield.

Which card did behave improperly ?
Sylvok Explorer

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/05/06: Journey into Nyx

What exactly should be the correct behavior/interaction ?
Sylvok Explorer produces mana of any colour that an opponent land produces,no lands-no mana.
From the wording I understand that it can produce only coloured mana anyway so even If opponent had an Academy Ruins in play still Sylvok Explorer can't produce any mana since colourless isn't a colour.

Are any other cards possibly affected by this bug ?
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Re: Sylvok Explorer produce colourless-with no land

PostPosted: 14 May 2014, 05:34
by BAgate
When I click on it in your save (and a clean game) nothing happens if opponent has no lands.

Re: Sylvok Explorer produce colourless-with no land

PostPosted: 14 May 2014, 13:22
by Aswan jaguar
I noticed that what you say happens BUT happens only if you click to get mana in advance.Select a spell to cast/activate and click on it then and it will give you 1 colourless mana besides it is highlighted as ready to be activated (but it shouldn't)as opponent has no lands.

Re: [confirmed]Sylvok Explorer produce colourless-with no la

PostPosted: 02 Jun 2014, 12:35
by Gargaroz
Fixed in 49564e5.
This also fixes Fellwar Stone and Exotic Orchard, which all share the same code.

Re: [still bugge]Sylvok Explorer produce colourless-with no

PostPosted: 12 Oct 2014, 07:37
by BAgate
When opp controls no land:
1) Sylvok Explorer is highlighted as activatable even when it shouldn't be
2) when a spell is cast it can be used for 1 colorless mana

EDIT (12/4/2014): per ruling for Fellwar Stone, Sylvok Explorer should be activatable even when opponent controls no land, it just won't give you any mana.

Re: [still bugge]Sylvok Explorer produce colourless-with no

PostPosted: 31 Oct 2014, 20:31
by Gargaroz
All fixed in bf8e4a6