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[fixed/closed]Repercussion 1 trigger short, bad double dmg

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[fixed/closed]Repercussion 1 trigger short, bad double dmg

Postby Nexhro » 19 May 2014, 20:41

Describe the Bug:
When multiple creatures controlled by the AI are dealt damage, Repercussion does not trigger for one of those creatures (see screenshots 1-3). I haven't tested whether this goes for the human player's creatures, too, or how it works when both player and Ai control creatures and a Pyroclasm is cast.

Also, I'm unsure what causes this, but Repercussion doesn't always work correctly with cards that double damage (Furnace of Rath. Dictate of the Twin Gods, Curse of Bloodletting). I get a different result (either works, i.e. quadruples damage except for the one creature being ignored as described above, or just doubles damage once and ignores one) almost every time I try to reproduce it recreating the exact same board state and using the same decks - just occurs randomly, it seems, or maybe has to do with (s) certain card(s) in my hand at the time of casting Pyroclasm? You can see a case where it didn't work on screenshots 4 and 5, and I attached the decklists I used for testing in the reply below, so a mod can attempt to recreate it (all savegames were corrupted).

Which card did behave improperly ?
Repercussion

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel

What exactly should be the correct behavior/interaction ?
Repercussion's ability triggers for each creature dealt damage.

Repercussion in conjunction with a Furnace of Rath deals twice as much damage to the respective player as was dealt to the respective creature after the damage multiplier had been applied, so basically quadruples the original damage value - Shock targeting a Ghazban Ogre would deal 8 to Ghazban Ogre's controller..

Are any other cards possibly affected by this bug ?
Bug 2 might also affect Satyr Firedancer, Firedrinker Satyr, Jackal Pup, Spiteful Shadows, Stuffy Doll, Boros Reckoner, Mogg Maniac, Vengeful Archon and/or Spitemare.
Not sure about the ruling on damage modifier + redirecting/preventing damage (e.g. Shaman en-Kor, Mirrorwood Treefolk, Pariah), but those could be affected by bug 2, too.
Attachments
Repercussion1.png
Repercussion2.png
Repercussion3.png
Repercussion4.png
Repercussion5.png
AI took 20 from Pyroclasm here, when it should have taken 48 (or, taking into consideration bug 1, 40).
Last edited by BAgate on 13 Oct 2014, 05:37, edited 7 times in total.
Reason: closed
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Re: Repercussion 1 trigger short, issue with dmg doubling

Postby Nexhro » 19 May 2014, 20:43

Decks used for testing.
Attachments
AI used _Draft_ Human used __Reperc Test__.zip
(646 Bytes) Downloaded 78 times
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Re: Repercussion 1 trigger short, bad double dmg

Postby Gargaroz » 20 May 2014, 15:32

Fixed in dc372ef
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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