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[fixed/closed]Geist of Saint Traft & Co vs Planeswalkers

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[fixed/closed]Geist of Saint Traft & Co vs Planeswalkers

Postby Nexhro » 08 Jun 2014, 01:03

Describe the Bug:
When a creature (token) is put onto the battlefield attacking, its controller can't choose whether that creature attacks the opponent or one of that opponent's planeswalkers.

Which card did behave improperly ?
Creatures put onto the battlefield attacking

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel

What exactly should be the correct behavior/interaction ?
When a creature (token) is put onto the battlefield attacking, its controller can choose whether that creature attacks the opponent or one of that opponent's planeswalkers.

Are any other cards possibly affected by this bug ?
Militia's Pride, Geist of Saint Traft, Hero of Bladehold, Brimaz, King of Oreskos, Kessig Cagebreakers, Launch the Fleet, Preeminent Captain, Yore-Tiller Nephilim, Gemini Engine
Attachments
GostPW1.zip
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Last edited by BAgate on 12 Oct 2014, 01:06, edited 3 times in total.
Reason: closed
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Re: [confirmed]Geist of Saint Traft & Co vs Planeswalkers

Postby BAgate » 08 Jun 2014, 04:52

Tokens always attack opponent, even when creature that generates them is attacking a planeswalker.
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Re: [confirmed]Geist of Saint Traft & Co vs Planeswalkers

Postby HarlequinCasts » 08 Jun 2014, 20:38

Relevant Ruling HERE:

9/22/2011 You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Geist of Saint Traft is attacking.
9/22/2011 Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
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Re: [confirmed]Geist of Saint Traft & Co vs Planeswalkers

Postby BAgate » 09 Jun 2014, 05:03

My comment was for debug purposes, not a description of what should occur. But thanks for the specific ruling. Always nice to get validation!
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Re: [confirmed]Geist of Saint Traft & Co vs Planeswalkers

Postby Gargaroz » 16 Jun 2014, 15:11

Fixed in 54c37ab
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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