[fixed/closed]Parallel Evolution all under caster's control
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[fixed/closed]Parallel Evolution all under caster's control
by Nexhro » 10 Jun 2014, 22:18
Describe the Bug:
Parallel Evolution puts copies of creature tokens controlled by its controller's opponent onto the battlefield under its controller's control.
For example, if I control 1 Plant creature token, AI controls 2 Ape creature tokens, and I cast Parallel Evolution, 1 Plant creature token and 2 Ape creature tokens are put onto the battlefield under my control upon resolution.
Which card did behave improperly ?
Parallel Evolution
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel
What exactly should be the correct behavior/interaction ?
For each creature token on the battlefield, its controller puts a token that's a copy of that token onto the battlefield when Parallel Evolution resolves.
Are any other cards possibly affected by this bug ?
-
Parallel Evolution puts copies of creature tokens controlled by its controller's opponent onto the battlefield under its controller's control.
For example, if I control 1 Plant creature token, AI controls 2 Ape creature tokens, and I cast Parallel Evolution, 1 Plant creature token and 2 Ape creature tokens are put onto the battlefield under my control upon resolution.
Which card did behave improperly ?
Parallel Evolution
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU v1, duel
What exactly should be the correct behavior/interaction ?
For each creature token on the battlefield, its controller puts a token that's a copy of that token onto the battlefield when Parallel Evolution resolves.
Are any other cards possibly affected by this bug ?
-
Last edited by BAgate on 12 Oct 2014, 01:12, edited 3 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: [confirmed]Parallel Evolution all under caster's control
by Gargaroz » 16 Jun 2014, 14:27
Fixed in 29dbc18
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
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- Joined: 06 Nov 2009, 11:11
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