[fixed/closed]Arcanum Wings + Take Possession
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[fixed/closed]Arcanum Wings + Take Possession
by Aswan jaguar » 14 Jun 2014, 07:39
Describe the Bug:
Arcanum Wings aura swap ability at least finds Take Possession not an aura probably as it doesn't get highlighted ever.(works fine with Control Magic).
Which card did behave improperly ?
Take Possession most probably.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/05/06: Journey into Nyx
What exactly should be the correct behavior/interaction ?
Take Possession can be swapped for Arcanum Wings
Are any other cards possibly affected by this bug ?
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Arcanum Wings aura swap ability at least finds Take Possession not an aura probably as it doesn't get highlighted ever.(works fine with Control Magic).
Which card did behave improperly ?
Take Possession most probably.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2014/05/06: Journey into Nyx
What exactly should be the correct behavior/interaction ?
Take Possession can be swapped for Arcanum Wings
Are any other cards possibly affected by this bug ?
-
- Attachments
-
arcanum wings no aura swap opp creature.rar- (1.98 KiB) Downloaded 72 times
Last edited by BAgate on 03 Dec 2014, 12:33, edited 9 times in total.
Reason: closed
Reason: closed
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Arcanum Wings + Take Possession
by BAgate » 15 Jun 2014, 09:45
The issue, I think, is Arcanum Wings' Aura Swap. It can be activated regardless of if you have an aura in your hand, and all cards can be selected. If you choose a non-aura (or Take Possession) then Arcanum Wings is returned to hand with no other effect.
Kor Spirit Dancer is triggered by Take Possession, so it is considered an aura.
One issue that may be related, Take Possession can't target permanents you own (I get an illegal target (controller)).
Kor Spirit Dancer is triggered by Take Possession, so it is considered an aura.
One issue that may be related, Take Possession can't target permanents you own (I get an illegal target (controller)).
Working on: housekeeping and archived reports
Re: [confirmed]Arcanum Wings
by Aswan jaguar » 15 Jun 2014, 10:00
That never happened in my games,it can't be activated with no aura in hand and the aura swap worked fine with other auras like Control Magic,and at least 4 other auras.A problem with duh mode?Bagate wrote:
It can be activated regardless of if you have an aura in your hand and no matter what card you select, all that happens is Arcanum Wings is returned to your hand.
EDIT :If you have an aura to target in hand with Arcanum Wings ability then you can select any card and Arcanum Wings returns to hand although it shouldn't.
Last edited by Aswan jaguar on 15 Jun 2014, 10:14, edited 2 times in total.
Reason: edit
Reason: edit
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Arcanum Wings + Take Possession
by Gargaroz » 16 Jun 2014, 13:49
Well, I improved the code for the "aura swap" mechanic in 45a44a2, but the problem probly is that not all the "Enchant Creature" Auras have the correspondent subtype set...
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Re: [confirmed]Arcanum Wings + Take Possession
by Aswan jaguar » 19 Jun 2014, 18:07
Take Possession has the subtype for enchant permanent (old subtypes)is the solution to put also enchant creature type to it?or have the Aura swap code to look for enchant permanent code,too(since enchant permanent includes enchant creature). Having it look also the other enchant types if the type enchant land,enchant enchantment,enchant artifact are attached to land, enchantment,artifact that has become a creature aura swap has to work with that,too.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Arcanum Wings + Take Possession
by Gargaroz » 17 Jul 2014, 16:09
I've recently fixed all those aura subtypes in "manalink.csv", so probably this is fixed.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [still bugged]Arcanum Wings + Take Possession
by BAgate » 24 Sep 2014, 03:36
It asks for an enchantment with 'enchant creature' and doesn't recognize one with 'enchant permanent' as ok.
Working on: housekeeping and archived reports
Re: [still bugged]Arcanum Wings + Take Possession
by Gargaroz » 03 Oct 2014, 15:34
Fixed in ce6536c
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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Re: [still bugged]Arcanum Wings + Take Possession
by BAgate » 18 Oct 2014, 10:35
Sort of fixed.
Cast Arcanum Wings on a creature and have Take Possession in your hand. Activate Arcanum Wings aura swap and choose Take Possession. You are then asked for target permanent. If you choose a permanent then Arcanum Wings returns to hand and Take Possession enchants the chosen permanent. If you choose cancel then Arcanum Wings is returned to hand and Take Possession remains on bf unattached.
Cast Arcanum Wings on a creature and have Take Possession in your hand. Activate Arcanum Wings aura swap and choose Take Possession. You are then asked for target permanent. If you choose a permanent then Arcanum Wings returns to hand and Take Possession enchants the chosen permanent. If you choose cancel then Arcanum Wings is returned to hand and Take Possession remains on bf unattached.
Working on: housekeeping and archived reports
Re: [still bugged]Arcanum Wings + Take Possession
by Gargaroz » 03 Nov 2014, 17:49
The problem was the Take Possession code, which was not standardized.
Fixed in cfae816
Fixed in cfae816
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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