[fixed/closed]Hurricane code is corrupted
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[fixed/closed]Hurricane code is corrupted
by 0rion79 » 27 Jun 2014, 17:41
: Hurricane code is corrupted, in fact it deals 2 damage to each creature on the screen, despite of the mana spent to cast it, then it stays in the artifacts/enchantments pile (as the bugged diabolic tutor, too), rather than going to the graveyard.
See attached image.
Found casually while playing my Spiders deck in EDH mode.
See attached image.
Found casually while playing my Spiders deck in EDH mode.
Last edited by BAgate on 15 Sep 2014, 22:32, edited 2 times in total.
Reason: closed
Reason: closed
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Re: Hurricane code is corrupted
by Nexhro » 27 Jun 2014, 21:34
Likely related to the Earthquake & Faultline bug.
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Re: Hurricane code is corrupted
by Gargaroz » 02 Jul 2014, 16:54
Fixed in d2eae70.
Fixed also Earthquake / Faultline in f6a4084.
Fixed also Earthquake / Faultline in f6a4084.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [fixed]Hurricane code is corrupted
by Nexhro » 15 Sep 2014, 22:00
Earthquake, Fault Line, and Hurricane deal the correct amount of damage to the correct creatures (and players) as of CoRM15 mini.
Hurricane still stays on the battlefield after resolving, though.
Hurricane still stays on the battlefield after resolving, though.
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