It is currently 08 Jul 2021, 04:45
   
Text Size

[fixed/closed]Possibility Storm - incorrect spells resolving

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Possibility Storm - incorrect spells resolving

Postby HarlequinCasts » 03 Jul 2014, 14:41

Describe the Bug:
Previous fixed bug here

It seems like the wrong spell resolves when you cast a spell with Possibility Storm in play.

In the attached example, casting a Memnite causes Possibility Storm to trigger and find and Emrakul, the Aeons Torn. You are prompted to play the Emrakul, but then the Memnite resolves and presumably Emrakul is exiled.

Casting a spell such as Izzet Charm in this case, seems to cast both it and also the card which is exiled. Too many spells are resolving per cast.

Which card did behave improperly ?
Possibility Storm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JiN v1

What exactly should be the correct behavior/interaction ?
Memnite exiled, Emrakul resolves

Are any other cards possibly affected by this bug ?
NA
Attachments
poss storm.zip
(2.72 KiB) Downloaded 62 times
Last edited by HarlequinCasts on 11 Sep 2014, 17:37, edited 3 times in total.
Reason: confirmed fixed M15 - closed
User avatar
HarlequinCasts
 
Posts: 917
Joined: 07 May 2013, 14:33
Has thanked: 68 times
Been thanked: 30 times

Re: [confirmed]Possibility Storm - incorrect spells resolvin

Postby BAgate » 03 Jul 2014, 18:33

Card found is not exiled (no idea what happens to it).
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [confirmed]Possibility Storm - incorrect spells resolvin

Postby Nexhro » 05 Jul 2014, 22:39

Had already reported both issues here (first one is related to casting artifacts or enchantments).
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: [confirmed]Possibility Storm - incorrect spells resolvin

Postby Gargaroz » 19 Jul 2014, 16:19

Fixed in 2c96e92
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 5 guests

cron

Who is online

In total there are 5 users online :: 0 registered, 0 hidden and 5 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 5 guests

Login Form