[fixed/closed]Epic Experiment bad effect
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[fixed/closed]Epic Experiment bad effect
by Nexhro » 19 Jul 2014, 14:34
Describe the Bug:
1) Epic Experiment doesn't let its controller choose the order in which the exiled spells are cast.
2) Epic Experiment shows cards that have been exiled with it. If a card like Preordain is amongst those and is cast, instants/sorceries put on top via its scry can then be cast for free via Epic Experiments effect. Similiarly, if cards are drawn via one of the exiled spells (e.g. Whispers of the Muse) and the next (now top) card in the library is an instant/sorcery, that spell can be cast for free via Epic Experiment's effect.
Which card did behave improperly ?
Epic Experiment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel
What exactly should be the correct behavior/interaction ?
Epic Experiment lets its controller choose the order in which the exiled spells are cast.
Only cards exiled with Epic Experiment can be cast for free.
Are any other cards possibly affected by this bug ?
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1) Epic Experiment doesn't let its controller choose the order in which the exiled spells are cast.
2) Epic Experiment shows cards that have been exiled with it. If a card like Preordain is amongst those and is cast, instants/sorceries put on top via its scry can then be cast for free via Epic Experiments effect. Similiarly, if cards are drawn via one of the exiled spells (e.g. Whispers of the Muse) and the next (now top) card in the library is an instant/sorcery, that spell can be cast for free via Epic Experiment's effect.
Which card did behave improperly ?
Epic Experiment
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel
What exactly should be the correct behavior/interaction ?
Epic Experiment lets its controller choose the order in which the exiled spells are cast.
Only cards exiled with Epic Experiment can be cast for free.
Are any other cards possibly affected by this bug ?
-
- Attachments
-
EpicExp1.zip- (3.33 KiB) Downloaded 74 times
Last edited by BAgate on 03 Dec 2014, 09:22, edited 7 times in total.
Reason: closed
Reason: closed
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Nexhro - Posts: 1613
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Re: Epic Experiment bad effect
by Aswan jaguar » 20 Jul 2014, 07:12
Confirmed both.So much fun I was playing and casting spells due to 2nd bug for ever......
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Epic Experiment bad effect
by Gargaroz » 21 Jul 2014, 12:24
All fixed in e8d66da
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Epic Experiment bad effect
by BAgate » 23 Sep 2014, 07:32
Gave the following dump and then crashed on casting.
Assertion failed
functions/deck.c:1223
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B6758
1: 0x023B68B9
2: 0x02375C96
3: 0x022684A1
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237C3EC
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x752D338A
13: 0x77619F72
14: 0x77619F45
Assertion failed
functions/deck.c:1223
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B6758
1: 0x023B68B9
2: 0x02375C96
3: 0x022684A1
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237C3EC
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x752D338A
13: 0x77619F72
14: 0x77619F45
Working on: housekeeping and archived reports
Re: [still bugged]Epic Experiment bad effect
by Gargaroz » 03 Oct 2014, 15:11
Fixed in c541a4a
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Epic Experiment bad effect
by BAgate » 18 Oct 2014, 10:46
Assertion failed
functions/deck.c:1302
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B9138
1: 0x023B9299
2: 0x023781A6
3: 0x022693B7
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237ED1C
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775E338A
13: 0x77B69F72
14: 0x77B69F45
followed by 'the application has requested the runtime to end in an unusual way' crash
functions/deck.c:1302
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B9138
1: 0x023B9299
2: 0x023781A6
3: 0x022693B7
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237ED1C
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775E338A
13: 0x77B69F72
14: 0x77B69F45
followed by 'the application has requested the runtime to end in an unusual way' crash
Working on: housekeeping and archived reports
Re: [still bugged]Epic Experiment bad effect
by Gargaroz » 05 Nov 2014, 00:46
Fixed in 27e4855
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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