It is currently 08 Jul 2021, 05:13
   
Text Size

[fixed/closed]Epic Experiment bad effect

Moderators: BAgate, drool66, stassy, Aswan jaguar, gmzombie, CCGHQ Admins

[fixed/closed]Epic Experiment bad effect

Postby Nexhro » 19 Jul 2014, 14:34

Describe the Bug:
1) Epic Experiment doesn't let its controller choose the order in which the exiled spells are cast.

2) Epic Experiment shows cards that have been exiled with it. If a card like Preordain is amongst those and is cast, instants/sorceries put on top via its scry can then be cast for free via Epic Experiments effect. Similiarly, if cards are drawn via one of the exiled spells (e.g. Whispers of the Muse) and the next (now top) card in the library is an instant/sorcery, that spell can be cast for free via Epic Experiment's effect.

Which card did behave improperly ?
Epic Experiment

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel

What exactly should be the correct behavior/interaction ?
Epic Experiment lets its controller choose the order in which the exiled spells are cast.

Only cards exiled with Epic Experiment can be cast for free.

Are any other cards possibly affected by this bug ?
-
Attachments
EpicExp1.zip
(3.33 KiB) Downloaded 74 times
Last edited by BAgate on 03 Dec 2014, 09:22, edited 7 times in total.
Reason: closed
User avatar
Nexhro
 
Posts: 1613
Joined: 23 Jan 2014, 18:08
Location: HRO, UTC +1
Has thanked: 78 times
Been thanked: 103 times

Re: Epic Experiment bad effect

Postby Aswan jaguar » 20 Jul 2014, 07:12

Confirmed both.So much fun I was playing and casting spells due to 2nd bug for ever......
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 7450
Joined: 13 May 2010, 12:17
Has thanked: 639 times
Been thanked: 351 times

Re: [confirmed]Epic Experiment bad effect

Postby Gargaroz » 21 Jul 2014, 12:24

All fixed in e8d66da
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [still bugged]Epic Experiment bad effect

Postby BAgate » 23 Sep 2014, 07:32

Gave the following dump and then crashed on casting.

Assertion failed
functions/deck.c:1223
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B6758
1: 0x023B68B9
2: 0x02375C96
3: 0x022684A1
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237C3EC
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x752D338A
13: 0x77619F72
14: 0x77619F45
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [still bugged]Epic Experiment bad effect

Postby Gargaroz » 03 Oct 2014, 15:11

Fixed in c541a4a
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times

Re: [still bugged]Epic Experiment bad effect

Postby BAgate » 18 Oct 2014, 10:46

Assertion failed
functions/deck.c:1302
position_in_exile >= 0 && position_in_exile < 500 && player >= 0 && player <= 1
0: 0x023B9138
1: 0x023B9299
2: 0x023781A6
3: 0x022693B7
4: 0x004018E0
5: 0x00435BCF
6: 0x004368C6
7: 0x0237ED1C
8: 0x0043BFAA
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775E338A
13: 0x77B69F72
14: 0x77B69F45

followed by 'the application has requested the runtime to end in an unusual way' crash
Working on: housekeeping and archived reports
User avatar
BAgate
Tester
 
Posts: 2445
Joined: 06 Mar 2012, 11:09
Has thanked: 117 times
Been thanked: 158 times

Re: [still bugged]Epic Experiment bad effect

Postby Gargaroz » 05 Nov 2014, 00:46

Fixed in 27e4855
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7095
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 593 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 9 guests

Login Form