[fixed/closed]Clan Defiance choise and damage issues
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[fixed/closed]Clan Defiance choise and damage issues
by Nexhro » 19 Jul 2014, 14:36
Describe the Bug:
When Clan Defiance's controller clicks "cancel" when asked for target player and then targets a creature, the mana paid to cast Defiance is rejected back to mana pool and nothing happens.
Which card did behave improperly ?
Clan Defiance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel
What exactly should be the correct behavior/interaction ?
Clan Defiance can target only one target (or multiple targets).
Are any other cards possibly affected by this bug ?
-
When Clan Defiance's controller clicks "cancel" when asked for target player and then targets a creature, the mana paid to cast Defiance is rejected back to mana pool and nothing happens.
Which card did behave improperly ?
Clan Defiance
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel
What exactly should be the correct behavior/interaction ?
Clan Defiance can target only one target (or multiple targets).
Are any other cards possibly affected by this bug ?
-
- Attachments
-
ClanDef1.zip- (3.2 KiB) Downloaded 61 times
Last edited by BAgate on 03 Dec 2014, 01:43, edited 8 times in total.
Reason: closed
Reason: closed
-

Nexhro - Posts: 1613
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Re: Clan Defiance can't target creature only
by Aswan jaguar » 20 Jul 2014, 08:05
It is more complicated:
1- If you have all legal targets (player,flier,non flier) available then the spell is cast and applies damage to all ONLY if you select all options otherwise mana is rejected to pool and spell in hand.
2- If you have 2 or 1 legal targets available and you select all available the spell is cast BUT it will deal damage ONLY to creatures.If you select less targets (with 2 of course) mana will be rejected and spell,too.
1- If you have all legal targets (player,flier,non flier) available then the spell is cast and applies damage to all ONLY if you select all options otherwise mana is rejected to pool and spell in hand.
2- If you have 2 or 1 legal targets available and you select all available the spell is cast BUT it will deal damage ONLY to creatures.If you select less targets (with 2 of course) mana will be rejected and spell,too.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-

Aswan jaguar - Super Tester Elite
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Re: [confirned partly]Clan Defiance choise and damage issues
by Gargaroz » 21 Jul 2014, 12:53
All fixed in 7370fac
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [still bugged]Clan Defiance choise and damage issues
by BAgate » 23 Sep 2014, 02:55
Seems to work correctly, but I got the following dump before it asked to target player:
bad parameters
get_card_instance(-1, -1)
0: 0x023B6758
1: 0x0237453E
2: 0x0238B58C
3: 0x0210119B
4: 0x023C1515
5: 0x0237E2CE
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x752D338A
13: 0x77619F72
14: 0x77619F45
bad parameters
get_card_instance(-1, -1)
0: 0x023B6758
1: 0x0237453E
2: 0x0238B58C
3: 0x0210119B
4: 0x023C1515
5: 0x0237E2CE
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x752D338A
13: 0x77619F72
14: 0x77619F45
Working on: housekeeping and archived reports
Re: [still bugged]Clan Defiance choise and damage issues
by Gargaroz » 03 Oct 2014, 14:37
fixed in e46195a
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
Re: [fixed]Clan Defiance choise and damage issues
by BAgate » 19 Oct 2014, 11:33
bad parameters
get_card_instance(-1, -1)
0: 0x023B9138
1: 0x02376A4E
2: 0x0238DB1C
3: 0x021018DE
4: 0x023C3F35
5: 0x02380ADE
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775E338A
13: 0x77B69F72
14: 0x77B69F45
just before asking for target player, but appears to work.
get_card_instance(-1, -1)
0: 0x023B9138
1: 0x02376A4E
2: 0x0238DB1C
3: 0x021018DE
4: 0x023C3F35
5: 0x02380ADE
6: 0x00435A13
7: 0x00433AF9
8: 0x0043BF12
9: 0x004399BD
10: 0x0047902C
11: 0x004946E9
12: 0x775E338A
13: 0x77B69F72
14: 0x77B69F45
just before asking for target player, but appears to work.
Working on: housekeeping and archived reports
Re: [still bugged]Clan Defiance choise and damage issues
by Gargaroz » 05 Nov 2014, 17:10
Fixed (and tested) in 75fc0da
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7095
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 593 times
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