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[fixed/closed]Sunscape Familiar vs Creatures with Evoke

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[fixed/closed]Sunscape Familiar vs Creatures with Evoke

Postby Nexhro » 11 Aug 2014, 03:02

Describe the Bug:
While Nightscape Familiar reduces the cost of a hardcast Mulldrifter from {4} {U} to {3} {U} , Sunscape Familiar doesn't. The latter does affect the cost of other blue noncreature spells and creatures (without Evoke), though.

Neither Nightscape Familiar nor Sunscape Familiar reduce the cost of Mulldrifter's (and prbably other cards') Evoke cost.

Which card did behave improperly ?
Sunscape Familiar

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
JOU, duel

What exactly should be the correct behavior/interaction ?
Sunscape Familiar affects the cost of all blue and green spells cast by its controller.

Cost modifiers apply to alternative costs.

Are any other cards possibly affected by this bug ?
Also tested Sunscape Familiar + hardcast Nevermaker -> same bug.

Likely also affects the other recently added PLS Familiars: Stormscape Familiar, Thornscape Familiar, and Thunderscape Familiar.

Either or both bugs might also occur in conjunction with other cost-modifying cards.
Attachments
SunFamMul1.zip
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Last edited by BAgate on 04 Oct 2014, 20:34, edited 5 times in total.
Reason: closed
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Re: [confirmed]Sunscape Familiar vs Creatures with Evoke

Postby Gargaroz » 11 Aug 2014, 13:53

Yup, it was a global bug. Fixed in 9f6b042
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Re: [still bugged]Sunscape Familiar vs Creatures with Evoke

Postby BAgate » 15 Sep 2014, 11:05

Sunscape Familiar still doesn't reduce Mulldrifter's non-evoke cost.
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Re: [still bugged]Sunscape Familiar vs Creatures with Evoke

Postby Gargaroz » 23 Sep 2014, 14:49

Well, there were a pair of bugs here, one which was really serious and strangely didn't pop out, and the second is the one BAgate reported, which is a global one linked to the recoding of Familiars from Invasion. Everything is fixed now.
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